The only thing I did diffrent was this,let me show you
from this
Dim enemy(11)as enemies
enemy(4).estates=4
enemy(5).estates=5
enemy(6).estates=6
enemy(7).estates=7
enemy(8).estates=8
enemy(9).estates=9
enemy(10).estates=10
enemy(11).estates=11
enemy(4).ehealth=20
enemy(5).ehealth=20
enemy(6).ehealth=20
enemy(7).ehealth=20
enemy(8).ehealth=20
enemy(9).ehealth=20
enemy(10).ehealth=20
enemy(11).ehealth=20
enemy(4).animestate2#=0
enemy(5).animestate2#=0
enemy(6).animestate2#=0
enemy(7).animestate2#=0
enemy(8).animestate2#=0
enemy(9).animestate2#=0
enemy(10).animestate2#=0
enemy(11).animestate2#=0
enemy(4).emovespeed=1
enemy(5).emovespeed=1
enemy(6).emovespeed=1
enemy(7).emovespeed=1
enemy(8).emovespeed=1
enemy(9).emovespeed=1
enemy(10).emovespeed=1
enemy(11).emovespeed=1
enemy(4).edied=0
enemy(5).edied=0
enemy(6).edied=0
enemy(7).edied=0
enemy(8).edied=0
enemy(9).edied=0
enemy(10).edied=0
enemy(11).edied=0
to this
Dim enemy(30)as enemies
enemy(4).estates=4
enemy(5).estates=5
enemy(6).estates=6
enemy(7).estates=7
enemy(8).estates=8
enemy(9).estates=9
enemy(10).estates=10
enemy(11).estates=11
I had 30 in all
for e=4 to 30
enemy(e).ehealth=20
next e
for e=4 to 30
enemy(e).animestate2#=0
next e
for e=4 to 30
enemy(e).emovespeed=1
next e
for e=4 to 30
enemy(e).edied=0
next e
then It gave me an error at line 256 that I had an illegal number
EDIT: And this is the name that was illegal,but it was not
enemy(e).estates
my signature keeps being erased by a mod So this is my new signature.