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FPSC Classic Product Chat / [IN GAME] Story animations FPSCx9

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Bestorio
16
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Joined: 24th Oct 2009
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Posted: 16th Oct 2011 21:45
Is it possible to make in game story animations in FPSC, like in some of the top games on the market today?

for example: crysis

if this is possible could someone please help me achieve this.

TheDesertEagle
14
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 16th Oct 2011 22:39
You can use a story zone or animate the character in-game BUT i dont know how to animate every character with 1 script.....i dont even know if u can

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Bestorio
16
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Joined: 24th Oct 2009
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Posted: 17th Oct 2011 07:58
not every character. let me explain.
lets say...
there's a locked room, you find the key and go in.
this launches a trigger zone and spawns an AI behind the door.
then, the character (AI) performs the animations and you leave the room.
once you have left the room the door is deactivated and the AI is destroyed.

uzi idiot
Valued Member
16
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 17th Oct 2011 09:21
Just animate them and use scripts.


Mental Stability is over-rated!
Bestorio
16
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Joined: 24th Oct 2009
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Posted: 17th Oct 2011 13:07
i knew that.
i just wanted to know if this works in fpsc...

Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 17th Oct 2011 22:50
In a day or two I will try to write you a script and some sort of tutorial. For the moment I have too much to do.

D0MINIK
17
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Joined: 18th Mar 2009
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Posted: 17th Oct 2011 23:34
Quote: "i just wanted to know if this works in fpsc..."


Sure it does. As described by uzi idiot.

FPSC can handle any skeletal animation, and any animation can be controlled via fpi script.
Bestorio
16
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Joined: 24th Oct 2009
Location:
Posted: 18th Oct 2011 11:40
@Cyborg ART
Thank you for this.

@D0MINIK
okay thanks

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