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Runtest
14
Years of Service
User Offline
Joined: 15th Oct 2011
Location:
Posted: 17th Oct 2011 06:16
I know everyone is tired of hearing, 'I am trying to make a Gears of War - Deadspace - ect camera system.'

But I think I have it figured out. But now I want to attach the camera directly to the back of my p-object. It is the last line here I am having problems with. It turns the entire screen blue and messes up the camera.



Any help is VERY much appreciated.
Suicidal Sledder
21
Years of Service
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 17th Oct 2011 21:55
change your distance value to a positive integer. How can anything be -15 units away from something?

thats all that pops out to me at the moment

Sadly, programming is only a hobby for me right now. As it turns out, driving a 70 ton, 7 million dollar Abrams tank requires less qualification than pecking away at a keyboard. Who'da thunk it?

Runtest
14
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Joined: 15th Oct 2011
Location:
Posted: 17th Oct 2011 22:39
Turned out, the smoothing can not be 0 it must be at least 1. If I do that the blue screen problem goes away. We decided for an RPG GOW style cameras do not cut it, so we switched to a standard 3rd person perspective. Though I am still having massive problems with strafing.

With this code below, if you try and strafe after turning in any direction it still moves the model the same direction. IE: If you are facing north and strafe left, the model will go left, however, if you turn 90 to your right you will then move backwards. How do I incorporate the models new facing direction into the strafe?



Mobiius
Valued Member
23
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 21st Oct 2011 00:16
Move object left/right?

My signature is NOT a moderator plaything! Stop changing it!
Runtest
14
Years of Service
User Offline
Joined: 15th Oct 2011
Location:
Posted: 21st Oct 2011 05:17
Hey thanks! Dark Basic Pro always does something like that. No matter how long I have used it, it always pulls something like this.

I am trying to do something complicated that they have already popped a function in to take care of.

Mobiius the

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