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FPSC Classic Product Chat / Request for help and advice for game idea

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scifistorybuff
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Joined: 11th Oct 2011
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Posted: 18th Oct 2011 05:38
Hello.

Being fairly new to the forums, I'm still learning the ropes of fps creator. Something I've wanted to do for a long time, is to take a story idea I've had for a long time, and make it into a game or something more than just a story. The basic idea of the story, because it's too long to explain in detail, is taking the idea of aliens invading earth, and flipping it around, telling the story through the alien's point of view. I've enjoyed this idea, and I've wanted to tell it for a long time, but I don't think I've been able to find the right medium for it.

What I'm asking help and advice about is, can such an idea like this be incorperated into fps creator and made to an interesting game? Also where would I be able to request help in creating this game, since I know I can't get it finished alone. Is there a forum specifically for team recruitment? I'm not attaching the story to this post because, it's unfinished, and it hasn't been edited for stupid ideas. And for the general public, it might be hard to read at this stage.
Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 18th Oct 2011 10:40
scifistorybuff

First of all, welcome to the Forum (if this is the first time you have posted).
I'm afraid 'team requests' are not allowed in this Forum and I'm not sure if there is a specific place for requests as yet but if you explain in some detail the concept of the game you are trying to get together, you may find users who are interested in your possible Project who would be willing to help you out 'in private' via e-mail.
I think that it will help you a lot to learn a few 'basics' about modeling,scripting and FPSC map design (lots of tutorials here in the Forum) before you start a long term Project but anything is possible (with workarounds) in FPSC if you are willing to spend time on it.
Overall, explain a little more about the 'concept' and the skills that you already have in FPSC design that you can bring to the Project.

Good luck with this.
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 18th Oct 2011 21:49 Edited at: 18th Oct 2011 22:05
Welcome to the addiction!

Regarding your basic idea:

Turning it the other way round and playing an Alien in the midsts or aftermath of an invasion poses several problems, which can be overcome.

The player has to like his character and be motivated so the alien should not actually want to kill humans. Otherwise only real weirdos would enjoy playing this.

The solution is to have the Alien on a mission beneficial for earth.

He could simply be a traitor hunted by his own kind but still attacked by humans.
It could be a challenging play not to be allowed to kill any encountered humans (scripted to loose the game in case the player does) and still having to reach a certain goal.

Or the whole invasion can be more than it appears. Maybe earth is under the threat of a genocide attack from one alien race while the other is trying to reinforce earths defenses so not to loose a future ally. The "good alien" could even be cooperating with the earth government to hunt the "bad aliens" who allready have infiltrated key positions in human society.
It could be a fun experience to play a character who can jump higher and run faster than the average human and has superhero-like fights with the aliens in an urban environment.

Or it could have been no invasion at all, but simply an accident and/or misunderstanding and the "good alien" who is the last surviving crew member has to find the hidden wreck (Area 51 anybody?)and deactivate the emergency beacon before his own kind will brutally retaliate. This would rather work as a stealth game and the alien could use "stun guns" (easily done)
so the player is not actually killing any humans.

Theses are just some run-of the mill basic plots that have allready seen movies, comic books and other games - but they do work.

In case you find my grammar and spelling weird ---> native German speaker ^^
scifistorybuff
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Posted: 20th Oct 2011 05:23
I appreciate all the advice so far. I wanted to actually show you guys my unfinished story of what I plan on doing. WARNING: this is unfinished, and unedited, so some things might not make sense. Also it's very long, 67+ pages it will increase in length later on, when I have the time to finish it.
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 21st Oct 2011 00:06 Edited at: 21st Oct 2011 00:21
scifistorybuff

Any chance of having this in a 'MS Office Word doc or PDF' so I can give it the once over?

EDIT - Please ignore the above, I have just converted it to a format that I can read with.
Will give you comment when I get the time.
scifistorybuff
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Posted: 21st Oct 2011 01:46
I'm sorry, here's a pdf version of the same file above.
Troutflies
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Location: Stuck outside my map.
Posted: 21st Oct 2011 19:30
You could try this formula for creating the game itself, depending on how many levels you will create to tell the story.

1st level the set up to the story.
2nd level the build up to the big event (whatever that would be according to the story your telling) ending the level on the "big event" Maybe a huge battle or something similar
3rd level the everything is going to be alright part of the story.

I only put three levels here to give an example. If you think about it when your telling any story there is a build up, an event,and the conclusion. Same is true with a game.

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