Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Limbs problem

Author
Message
asyed
13
Years of Service
User Offline
Joined: 18th Oct 2011
Location:
Posted: 18th Oct 2011 17:30
Hi there , I'm new to dark gdk and need some help.

i have added the following lines of code







and in the main loop



( 33 is the hand limb)

what im trying to do is add a gun to my fps.
when i load this code up my camera doesnt pitch up/down anymore but it does when i comment dbGlueObject out

how do i fix this??

Thanks!
Mister Fuzzy
13
Years of Service
User Offline
Joined: 27th Feb 2011
Location: XNA
Posted: 24th Oct 2011 00:57
Could you post a full source/project files? Since your problem is camera rotation, it would probably help to show your camera code.
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 10th Nov 2011 18:42
I don't believe you need to glue object limb each loop - I'm pretty sure the cool thing about glue object to limb is that once done... you're golden!

I'm not sure if this will help - but it may and its a quick test: Move glue limb out of the main loop

Login to post a reply

Server time is: 2024-11-19 06:38:12
Your offset time is: 2024-11-19 06:38:12