Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Armor script for Vanilla FPSC

Author
Message
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Oct 2011 01:44 Edited at: 3rd Nov 2011 20:32
well i belive that nobody had ever posted this script, so here's mine.






how to use:

put the first script in an object that'll be active all the time,
and put the second script in the object that you wish to use as the armor, start fpsc, pick up the object, and you shoud see another hud close to the health hud.

what it does: adds you an armor, the qty of damage that it can take is quantified, so no matter how much damage you take, the armor looses only 50 points, and it also heal you completely after taking damage.


well, as i promissed, i've upgraded the armor sys:



to use it, you need to put the script in a object that'll be active all the time, and you can't replace any of the scripts by this one, you gotta use'em together.

mods for creating a inteligent game,at least
2Beastmode4u
15
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 19th Oct 2011 02:02
Nice script. It is a great foundation for armor scripts.


Cheers.

God help me, Please.
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Oct 2011 02:19
Quote: "foundation"


wha ?

mods for creating a inteligent game,at least
2Beastmode4u
15
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 19th Oct 2011 02:26
I meant you could expand on this. Maybe add in a hud that corresponds with the armor strength.


Cheers.

God help me, Please.
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Oct 2011 02:34
hehe... someone that actually make huds would be nessesary, i was thinking about using fpgcrawtext instead, you see ? it's easier

mods for creating a inteligent game,at least
2Beastmode4u
15
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 19th Oct 2011 03:17
Sure easier, but in the end, which game would look better?


Cheers.

God help me, Please.
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Oct 2011 03:28
Quote: "Sure easier, but in the end, which game would look better?"


we shoudn't care, we're giving the script for free already, why can't the developer work on it a little bit ?

mods for creating a inteligent game,at least
2Beastmode4u
15
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 19th Oct 2011 03:41
That is what I meant, lol. That is why I said foundation, someone could use it as a start and then add in their own personnel touches.


Cheers.

God help me, Please.
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Oct 2011 03:43 Edited at: 31st Oct 2011 22:29
Quote: "That is what I meant, lol. That is why I said foundation, someone could use it as a start and then add in their own personnel touches."


so i don't have to do it ?!

YAY !!!!!!!!!!

EDIT: so, i've noticed the existance of another armor script for vanilla fpsc, it's a different system, do something near to my script and it's rolling through the forum in some time, but i won't stop, there's alot of use for quantised armor, and a good idea is to use both of the scripts together, you see ? i'll also work on a armor regen sys, it's easy so wait for updates guys !

mods for creating a inteligent game,at least

Login to post a reply

Server time is: 2026-07-10 05:57:42
Your offset time is: 2026-07-10 05:57:42