Hey there! Thanks for all the uplifting comments
@
Exu Corporations:
Quote: "f you ever get the chance, COMPLETE RELICT!"
Of course! Thats still my most ambitious project (and one that actually works so far

)
Its going to have selfmade swords and all that jazz now aswell.
Quote: "I do believe that your adventure games are better than your shooters. Well, all of your games were great "
Me too! Thanks!

And on another note: There are so many epic shooters out there, but so little good 3D adventure games.
Quote: "EDIT: Just realized you did have relict in there at the end, but why does it have a k? Was it supposed to be relikt?
"
Yes! I decided to rename it =P
@
FlatlanderQuote: "Actually sounds like you could use RPGmod.
You should soon see an Official thread by Ched80. He will be responsible for RPGmod after 1 November."
I'm still looking forward to use this for Relikt!
Oh! And nice to see you posting again, Flatlander
@
Ross tra damus:
Quote: "It's a bummer when it comes to times like this but look at the positive side of things like learning new skills, modeling ect (which I would like to add are very enterprising indeed).
I too, am well in favour of more puzzle/strategy based games."
Yes! Its fantastic... everytime I sit there staring at these 4 render windows knowing that I could practically do anything...
by the way, I'm a big fan of your 3D Work and style

(I must have almost your entire TGC store set

)
@
Wraith StaffQuote: "I can't wait to see what's in store for "New Scifi Adventure Game", though. Also, Cinema Snob is amazing!
"
Haha! Yeah, he is

I watched his entire series while modeling by now.
I will present the new game only with a playable demo so this will most likely take me a while. After this bummer with Shavra I don't want to show up with another Screenshot heavy WiP thread that ends in digital nothingness.
@
Uzi:
Quote: "I love your work and always will."
Wow! Thank you! Glad to have players that enjoy my stressful, frustrating, tormenting and wonderful hobby
@
Daniel Wright:
Quote: "Its called
Dark basic pro
This will take away almost every problem you listed here but imagination."
We both know that this is only half true.
I keep track of all the great work the Dbpro community spawns aswell.
However, I do also know about frequent issues and problems: Lag, DBpro's rather clumsy optimization, limitations towards visual possibilities compared to other programming languages.
I don't even want to think about the time it would take me to create a shooter engine that features all the little effects FPSC's has. Its in development for years now by people who are far more experienced in DBpro than I am (I can create a pretty cool spinning cube though

/jk).
I made this in ten hours... it would take me ... ages to get the same result in DBpro
Of course, there are pros like
evolved that get far better results than I ever will...
but until further notice, I will stick right here with good ol' FPSC.
@
maho76:
Quote: "sounds like you lost your own rules, buddy^^"
Yah...I hate it when that happens
Quote: "that is mainly about DAI-scripting. as you said once, scripting is ok but not your profession, so get the complex things done by someone who can do it. DAI is a hard thing to get done, i give that away to ched&beast to get some samples to understand and edit for further use. i hope they can do these things, its mainly the same as with your setting here. they sound very confident.
they take 5,40€ for a DAI."
Yes! I certainly know who to ask when I have trouble or don't know how to continue (right, Doomster?

) but... you know, this shouldn't even be that complex... and to be honest.Errants Scripts where good enough, its just that they dont work when you have a lot of enemies in an already detailed environment. It results in lag and nonreacting entities.
Quote: "i am on a amd phaeton 2.8 with everything else neccessary, and i think we all should set something like this up as standard for good performance. its the type of machine that is standard for gaming 1-2 years ago, so its a refference. i also drop down to 20fps in some few seconds, but i think thats ok."
Intel core 2 quad

Your game Habitat seems to flow well from its enemie design (I get to that later in your thread) but I use Errants Task Force Enemies... which have way too many polys.
Quote: "believe me: normal setup in design-business^^ do 12 completely designed variations of a project, and the customer takes the 13th wich is the worst and then he is angry that you want money for the other 20 variations of it he wanted to see after that.
ask a photographer: 90 of 100 are useless junk, even for a pro."
Oh! I feel your pain

Just make it a habit of yours to present your work in a room without any...sharp objects

I would freaking loose it if a client would turn out my prime work and pick some scrap.
Quote: "use animated video-sequences or drop the death-scenes"
"use animated video-sequences"... well... I could search for an animator to create me a video-sequence and create the sound for it myself...but that would be a huge load of work.
Quote: "
5) overpaced. 18 levels premade without testing the main elements in a basic level? "
"test" : enemie works in basic level...jupp.
"later": enemies don't work in not so basic level and appear transparent with every possible shader I have for them after spawning. (the pie-in-the face joke here is that FPSC spawns some nontransparent and others transparent...WITH THE EXACT SAME SETTING)
Quote: "you are totally insane^^"
Of course!
Quote: "if i where you, take a rest from this (2 days are nothing, give it 2 weeks or more to get other thoughts in your mind). then watch it again, use the scriptservice to outsource some of your problems and wait what the guys say if its possible or not. and kick all the levels that dont feel good when you restart this."
Yeah! Look...lets just remove that discontinued and say frozen. I see what I can do as soon as I'm fresh from a little vacation of this atrocity.
Quote: "i am working on habitat for 1/2 a year now and even get the basics not done completely. dont ask how many times i had the same thoughts when thinking about animation,levelsetup and moddeling, and i am a newbie to this
"
Impressive!
Quote: "but thank you for giving us this behind-the-scenes for this project, sincerely."
After jumping the shark with Shavra, I kinda owed this to you all
-Wolf
Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.