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DarkBASIC Professional Discussion / ADG Coding Competition! (Prizes)

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baxslash
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Posted: 21st Oct 2011 18:21 Edited at: 2nd Nov 2011 18:46
ADG has been running for one year and as part of our celebrations we are opening a coding competition to developers to test their skills in raw coding. Up for grabs are hundreds of dollars worth of prizes, the main prizes provided by The Game Creators. Here are a list of the rules for our first competition!

TASK
Epic Destruction - Create a scene of destruction on an epic scale. I.E. A world destroyed by a huge meteor or a city levelled by a huge explosion.

RULES
1-Submissions will be accepted in App Game Kit (AGK) Basic and Dark Basic Professional (DBP) Basic only.
2-All content must be made using native commands!
3-Submissions must be the author's own work. Any code borrowed (even if modified) from elsewhere MUST be marked as such.

DEADLINE
Submissions must be posted on the coding competition thread HERE by 00:00HRS 1st January 2012 (BEFORE new year)

JUDGING
Will be carried out by ADG admin and their judgement is final. Winners announced by 1st February 2012.

PRIZES
1st
-$100 TGC Voucher
-ADG Codemaster Badge (Gold) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-5 Hours recording studio time provided by JRNTexas
-Animated sprite pack from TheSlayer
-Bespoke music track from TheSlayer

2nd
-$50 TGC Voucher
-ADG Codemaster Badge (Silver) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-500 Lines of bespoke code from baxslash
-Animated sprite pack from TheSlayer

Runners up (x3)
-$20 TGC Voucher
-ADG Codemaster Badge (Bronze) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-Full Catalogue of apps from baxslash (including as yet unreleased software)
-Animated sprite pack from TheSlayer

Updates will be added to the ADG Site: http://adg.devink.co.uk/

You must have an ADG site account which is free: Get an account!

Just send me an email if you'd like further information and Good Luck!

baxslash
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Posted: 25th Oct 2011 10:26
There has been a question regarding whether DarkGDK submissions will be allowed. As much as we would like to allow DarkGDK submissions I don't think we (ADG Admin) have the collective knowledge of C++ to judge it well against the platforms we are all familiar with.

This is a failing on our part but not one we are in a position to change for this competition.

Sorry!

baxslash
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Posted: 26th Oct 2011 10:29
Clarification
Rule number 2 need clarifying. Media must be made using native commands IE:
-You cannot save an image to a memblock and save the memblock then encode the contents as data in your code (or by any similar means)
-You cannot download media from an external source

In this competition you will be marked down for using media that was not "made" using DBPro or AppGameKit native commands. A deconstructed / reconstructed or downloaded image is not "made" using native commands.

I hope that's clear enough

Sigh
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Posted: 26th Oct 2011 11:31
Sooo...procedural content then. Sounds like a nice challenge

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
baxslash
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Posted: 26th Oct 2011 11:48
Quote: "Sooo...procedural content then. Sounds like a nice challenge"

I look forward to seeing what everyone comes up with! I'd like to have a go for fun myself (I can't win obviously) but I don't know if I'll find time...

I have a great idea for an AppGameKit scene...

Clarification
No plugins! Only commands that are part of the DarkBasic Professional installation will be allowed!

Sigh
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Posted: 26th Oct 2011 11:55
Glad you just put that clarification in lol! Plugs up a big hole in the rules. Unfortunately it also cuts out functions to "quickly" generate proc. cont. using SSE instructions. But that's the tradeoff

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
baxslash
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Posted: 27th Oct 2011 11:25
The following question has been asked regarding setting resolution:

Quote: "Are there hardware/resource limitations? (Like, for argument's sake, "only 800x600 resolution" or "No more than x number of entities")."

This did come up actually in discussion with the other admin. I will say this;

Try to keep it flexible enough to run on anyone's machine IE. Start at a low resolution and check what resolutions are available before setting the display mode, or just use a standard resolution.

I will not mark anyone down for starting at 1024x768 or smaller, windowed or otherwise but that smarter your code is the better they will be marked. Larger starting resolutions than 1024x768 might be considered presumptuous and be marked down.

Quote: "Perhaps this is the stupidest question of all time and I appologise beforehand, but I'd rather ask a stupid question and make a small fool of myself than risk doing something that would make a BIG fool of myself or get disqualified."

It is always better to ask a stupid question than to provide a stupid answer, this was neither

baxslash
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Posted: 4th Nov 2011 18:09 Edited at: 4th Nov 2011 18:16
Here's an effort I've made as an example of what can be done in AppGameKit without graphics:

Compiled version attached!

EDIT: This was made in about three to four hours. You all have nearly two months left!

Lucas Tiridath
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Posted: 5th Nov 2011 04:40
Wow pretty impressive stuff baxslash! Is that your entry then? For what I've got in mind, I think I'll still be using DBP but it's good to see what AppGameKit can be pushed to!

JRNTexas
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Posted: 5th Nov 2011 06:33
Baxslash - That was great!
baxslash
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Posted: 5th Nov 2011 10:48
Thanks guys, I can't enter though as a judge I'm afraid, it's just to give some ideas!

The Slayer
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Posted: 5th Nov 2011 13:04
Yep, cool stuff, bax! Should give more inspiration to possible participants.
Nice how those blocks get blasted in the air. Hehheeh!
It's a shame particle colours in AppGameKit don't get added up. Can't make bright shiny particles (yet).

BatVink
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Posted: 5th Nov 2011 15:54
Love the demo Baxslash!

Toby Quan
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Posted: 10th Nov 2011 17:10 Edited at: 10th Nov 2011 17:25
So, this is a competition to create a scene, not a game, and it cannot use textures, media, external models or sound effects.

I think I'll wait for the next competition - one that is actually for a game, and that allows standard game elements, such as textures, media, external models and sound effects.

I like the image displayed on the main competition webpage (Destroyed City by damien6160). I'd like to see that created using only native commands!
baxslash
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Posted: 10th Nov 2011 17:27 Edited at: 10th Nov 2011 17:56
Quote: "So, this is a competition to create a scene, not a game, and it cannot use textures, media, external models or sound effects."

You can make a game if you like. It's up to you

Textures, media, models and sound effects can ALL be made using code in DBPro. They also take skill which is what makes this a real challenge. It's not a "Game Making" competition although you could make a game, it's a "Coding" competition.

Quote: "It also seems a little strange to me that the image displayed on the main competition webpage (Destroyed City by damien6160) appears to contain externally designed models, for a competition that doesn't allow it."

That image is just to inspire your imagination, not to represent acceptable content

The idea of holding a coding competition is to inspire you into being creative by placing restrictions on your toolset. A true artist can paint without a set of oil paints and a canvas. A true sculptor can make a sculpture from the dirt on the ground. What can a true coder create with?

Have a try, you might surprise yourself!

Here was my first attempt at a DBPro coding competition from a few years ago now I think, yes Feb 2010:


Toby Quan
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Posted: 10th Nov 2011 17:55
Great.

You can create sound effects using native DarkBasic Pro commands? Which command is that?
baxslash
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Posted: 10th Nov 2011 17:59 Edited at: 10th Nov 2011 18:00


...be sure to credit it

EDIT: Here's how I used it in another coding competition...


Toby Quan
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Posted: 10th Nov 2011 18:08
Wow - that is some highly advanced code! I'm impressed!
enderleit
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Posted: 11th Nov 2011 22:31 Edited at: 11th Nov 2011 22:33
I might do something...

But kinda sucks that AppGameKit has built-in box2d physics, while DBP has nothing... well I guess we have ODE

EDIT: Actually... Is the dark physics solid stuff not part of the standard DBP now?

baxslash
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Posted: 11th Nov 2011 22:54
Each language has it's strengths and weaknesses, AppGameKit has far less believe me...

We will try to judge on skill not end result... just

enderleit
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Posted: 12th Nov 2011 00:02
ODE doesn't seem to work anymore...

baxslash
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Posted: 14th Nov 2011 10:19
Quote: "ODE doesn't seem to work anymore... "

That sucks... have you reported it?

We will however mark on the merit of the code more than on the final presentation and will allow for the fact that DBP does not have a working built in physics system.

We will also allow for the fact that AppGameKit doesn't have a quarter of the useful media creation commands DBP has... or any for that matter

baxslash
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Posted: 19th Dec 2011 14:52
The deadline is looming for this competition and we currently have only one entry! Anyone can enter!

There's $100 TGC voucher as the main prize here so if you only have the trial version of AppGameKit or fancy some other product from TGC here's your opportunity.

Sorry for the bump Mods but there's only 11 days left and perhaps people have missed this thread? Please forgive me!

Also is there any word on whether ODE is working or not anyone?

Admiral MH
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Posted: 19th Dec 2011 16:58 Edited at: 19th Dec 2011 17:15
I have not forgotten about the competition . My entry will probably come on the 30th or 31st.

Quote: "Also is there any word on whether ODE is working or not anyone?"


ODE works though its buggy, fortunately I found workarounds with the problems I have encountered. If anyone has a problem with ODE I might be able to help out.


Also what time zone are you going by for the deadline? Since I [Edit] don't [/Edit] want to be disqualified if I post my entry at 11:59:59 PM

baxslash
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Posted: 19th Dec 2011 17:06 Edited at: 19th Dec 2011 17:06
Quote: "I have not forgotten about the competition . My entry will probably come on the 30th or 31st."

That's great

Quote: "ODE works though its buggy, fortunately I found workarounds with the problems I have encountered. If anyone has a problem with ODE I might be able to help out."

OK thanks, that's a generous offer too.

Quote: "Also what time zone are you going by for the deadline? Since I want to be disqualified if I post my entry at 11:59:59 PM"

I'm going by GMT (UK time) but as long as it's before that time somewhere in the world I'm willing to be lenient we probably won't start judging on 1st Jan anyway...

The Slayer
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Posted: 19th Dec 2011 18:20
Quote: "I have not forgotten about the competition"

Good news, Admiral MH.

Hope to see a lot more entries over the next few days. Come on guys, where's that competition spirit?

Quote: "I'm going by GMT (UK time) but as long as it's before that time somewhere in the world I'm willing to be lenient we probably won't start judging on 1st Jan anyway..."

Good point, bax.

baxslash
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Posted: 1st Jan 2012 19:57
This competition is now closed. Entries will be judged over the next few weeks and the winners will be announced the moment a decision has been reached. Immediately.

baxslash
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Posted: 3rd Jan 2012 14:40
I have compiled all of the following entries successfully and can confirm that subject to checking the content of the code they are all valid entries:

_Pauli_
Admiral MH
chromatic 3d
DVader
nonZero
RavenKnight

I wish I could give you all prizes but we only have 5 prizes to give away. As soon as we have finished judging these entries we will announce the winners!

Good luck!

The Slayer
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Posted: 3rd Jan 2012 19:43
Quote: "I wish I could give you all prizes but we only have 5 prizes to give away."

Well, that might be arranged.
I am willing to give a consolation prize for those that do not end with the first five prizes.

baxslash
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Posted: 20th Jan 2012 17:37
Judging is more or less finished and the winners will be announced in the next ADG Newsletter on or around 25th Jan 2012!

baxslash
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Posted: 25th Jan 2012 09:38
The winners have now been announced and can be viewed here:
ADG Newsletter #003

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