Hey kirtn14,
when you're pausing the game, the main idea is to stop calling the portion of your code that does the game itself, like the update loop, or whatever.
So, if you took Steve's code snipet, you should use the "pause" variable to check if you should call the main loop (the game itself) or not.
Where he added the:
//Update Game Logic.
if pause = 0
counter = counter + 1
endif
means that this *if* will be true, and run the code inside it only when the game is *not* paused. In other words, your game logic, like update position, draw sprites, etc, should be inside it.
You could use game states to accomplish something similar, but try this first, and see if it works.
I hope it helps
Cheers
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Paulo
http://www.mobilecreators.com