First, you won't be able to use the sprite collision commands the way you would normally. If you are using these commands, you will need to litterly position the actual sprite for each of the instances of that sprite to make the collision check. It's not as hard as you might think.
Second, you will have to paste them every frame.
Third, you have to set the frame of the animated sprite and then paste the sprite.
Remember, you have to use dbSync();
Make all your original sprites before your game loop.
Make variables (I would use a class) to contain the location (and other info) of the "object" the sprite represents.
In your loop:
Do your input somewhere in you loop.
Move and animate all your "objects".
Paste your background.
Paste all you "objects".
dbSync();
The fastest code is the code never written.