Quote: "It seems once i've coded my game for windows i need to copy paste my c++ game into a bada template project and compile with bada editor."
You can do it one of 2 ways.
You can either use tier 1 to create your game, which creates the bytecode file. Then use the C++ template to link that file into a platform specific game. (No player required)
Or, you can code it directly into C++ using one of the templates, which will compile it to whatever platform the template is for. (No bytecode file required as the app is a self contained platform specific file)
You can copy/paste your actual game specific C++ code into another platforms template, and hit compile to deploy your game to that platform. Basically, you only need to write your game once, regardless of tier 1 or 2, then use the relevant C++ template to deploy it to whatever device you want. (No player required.)
Quote: "According AppGameKit there is no AppGameKit player for Tier 2 games"
The player is only really used for testing, and not for deploying your final game. Tier 2 doesn't need a player as when you compile your project, you create a game specifically for that platform so no player needed.
My signature is NOT a moderator plaything! Stop changing it!