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Dark GDK / Map Editor What would you recommend?

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vitinho444
14
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Joined: 12th Oct 2010
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Posted: 26th Oct 2011 22:19
Hey guys, i got a map config file that has a lot of numbers.

Ok i created it that way but sometimes i begin to get sick of it

Im now trying to make an editor, that by visual (like an IDE) i would put the objects in place then it checks for the X, Y of the click and it writes to the map file at that position.

What programs do you recommend to make this, or do you think the numbers is easier than any editor?

Im thinking in using Visual basic, dont know your ideas yet =D

Thank you

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Stephen Young
16
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Location: UK
Posted: 27th Oct 2011 01:12 Edited at: 27th Oct 2011 01:13
C++ or VB, which ever your more comfortable using and are most fammiliar with. I personally would use C++.

You would design it so it would know what each number was and associate an image file for each different number and display them on your editor the same way you would in your game.
vitinho444
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Posted: 27th Oct 2011 15:49
well the problem is im not familiar (im like 3/5) in file handling..

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Stephen Young
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Posted: 27th Oct 2011 16:03 Edited at: 27th Oct 2011 16:04
For my Programming Concepts assignment last year i had to make my program read a text file that had a load of integers, you basically use the <fstream> head if im not mistaken, google it.

Use for loops to read/write to files.

vitinho444
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Posted: 27th Oct 2011 16:07
well, im thinking in making a grid then at the first square it will write in the first line of the file ...

I need to make a concept first =D

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Stephen Young
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Location: UK
Posted: 27th Oct 2011 16:29
I would use a for loop to read/write to files.



You would make it so it reads every square on your map, if your tiles are 32 x 32 for example, it would read every 32 pixels across and once it reaches the end, it would then go to the next line, or row, and read till the end and so on. Once its written to a text file, you would do the same thing to read the text file and display all your tiles on screen. I dont know exactly how i would do it just thats the idea i would go behind.

-Stephen
vitinho444
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Posted: 27th Oct 2011 17:41
thanks

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DeadTomGC
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Location: LU
Posted: 31st Oct 2011 02:18
Here is a level editor that I made, You could use it as i is or modify it.
Read the readme and the "how to add images" file in the rec folder.
Warning the code is messy, and I don't have time to fix it now.


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vitinho444
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Joined: 12th Oct 2010
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Posted: 1st Nov 2011 01:59
The problem is that your editor is different of my drawing function...

here is my map.dat file:




1 represents the "ghost spots", that means that there's nothing.
2 its the blocks
3 floor
4 coins
5 next level door


for this "method" i think the notepad would be the best option.. but not the most beautifull =D

Anyway thanks for sharing your editor =D

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5

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