Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Better animation tools for AGK

Author
Message
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 27th Oct 2011 04:58
Although I'm happy with the animation commands available, I noticed that for my project, doing small animations, like when presenting menus, buttons in a fancy animation is not hard, but it demands a lot of code and time.

TGC, how about adding "Tweener" capabilities to Tier 1 and Tier 2. Basically, the tweener would allow you to, for example, the initial and final coordinates, and how the sprite would be animated during the path (transitions, etc...).

I just found that the tweener class has already been ported to C++, so it wouldn't be hard (always easy to say it) to add to AGK.

It is an open source project hosted here:

I think I could save hundreds of lines of code with that ability.

How about that, TGC ?


Cheers

----------
Paulo
http://www.mobilecreators.com
halley
13
Years of Service
User Offline
Joined: 27th Apr 2011
Location: China
Posted: 27th Oct 2011 06:08
not bad.

give my best
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Oct 2011 09:46
Let's put a request on the bugs website
Impetus73
13
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 27th Oct 2011 10:03
I guess it's abit like AMAL (AMOS Animaton Language) on the Amiga AMOS system from the early 90's, that I know Lee is so inspired by

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 27th Oct 2011 17:44
Request posted already. I really think this would be an amazing addition and a nice advantage over the competition

Cheers

----------
Paulo
http://www.mobilecreators.com
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 27th Oct 2011 18:14
This website shows all types of transition that you can make your sprite move using it in a live demo if you are interested (Flash based).

http://www.flepstudio.org/forum/tutorials/1553-caurina-tweener-zeh-fernando-tutorial-1-a.html

It really helps to show what is this all about.


Imagine this being done "under the hood" ?

Cheers

----------
Paulo
http://www.mobilecreators.com
XanthorXIII
AGK Gold Backer
13
Years of Service
User Offline
Joined: 13th May 2011
Location:
Posted: 27th Oct 2011 19:25
Here's more information on it. You can probably program this yourself but having helper functions to do some of the work would be nice.
http://en.wikipedia.org/wiki/Tweening
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Oct 2011 19:31
maybe someone can wrap up Tweener for agk Tier2

Login to post a reply

Server time is: 2024-11-22 10:20:39
Your offset time is: 2024-11-22 10:20:39