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Dark GDK / .Max File To .X File Export Problem

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Dasarang
16
Years of Service
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Joined: 15th Apr 2008
Location:
Posted: 27th Oct 2011 10:42
hi

first, I\'m an absolute begginer about english



i\'m export .max file ( having animation, making bones and skins ) to
.x file, using panda x exporter

and load this model in darkGDK

but output is like a this screenshot,

how can i fix this problem?

animation included, this model
but modeling is twisted,

help me please...

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Hawkblood
14
Years of Service
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Joined: 5th Dec 2009
Location:
Posted: 28th Oct 2011 05:54
I assume you are using bones.

This occurs if you change the bone's pivot orientation. Start over (keep the mesh) and re-bone it. Take care not to twist the bone orientation. Use the "Edit Bone Mode" to move them.

I'm sorry. This is the only thing I can do to fix that when I mess it up.

The funny thing is that 3DSMax doesn't show it twisted, so you don't know until you export.

The fastest code is the code never written.

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