Quote: "I tested the Agk viewer and the only problem that i am running into is that when I am testing a game it will randomly but very often close the windows app without any warnings or anything "
Running into the same problem here.
Quote: " I guess the irony is that Apple were worried about untested software being used on their devices so they wouldn't allow the 'Player', now they are allowing the 'Viewer' which means we can't properly test our software on their devices... "
I have to agree with Baxslash. We aren't doing any actual testing of our app on the device with this viewer, so it won't be a replacement for getting a compiled version of the player running on our iOS devices.
Quote: " The lag is incredible too. "
I also experienced playback and input lag with the viewer.
In addition we don't get to see how our app will actually look on the device due to the decreased quality, which will make fine detail graphic adjustments impossible.
Is there a way to change the orientation of the viewer? When I had it running it was locked in portrait mode and did not change with device orientation. Since my game was made for landscape, with the display aspect set, portrait made it pretty small.
It's a shame Apple doesn't have some kind of system in place to allow a development tool like the player to be made available on iOS devices for developers that specifically sign up for it.
Getting a Mac Mini and compiling the player myself is starting to look like the best option. Being able to build my own iOS apps with it won't hurt either.