Hey all
You may all be familiar with my distortion effect I made a while back. I placed a subdivided plain over the camera and textured it with the current render. The distortion was created by changing the positions of the vertices on the plain. I'm looking for a bloom shader that can be applied directly to the plain object. If that's not possible, then I need some shader that can take the rendered image from DBP, process the bloom, and then return an image again.
Any help? Evolved's shaders all use multiple cameras and other weird luminance shaders, I really only want one simple shader.
TheComet