Hello everyone , after a long hiatus, mostly because of moving and working on my new house that I finally got done, I started back up modeling again in my spare time, So I fired up 3D coat and Max and made this zombie model . he's almost done I working on his animation right now, in the FPSC test shots I just got the stock FPSC biped animation applied to him so I could get the shaders working on him, he's 3100 polys , and yes I wanted to keep him that high so he would not loose detail. let me know what ya think , I also wanted to add it took me about 5 hours a night for about 6 days and 6 2 Liters of Diet Mountain Dew get the model to this point lol.
FPSC Shader Test
Inside 3D Coat with DirectX 9 Shader face Shot
Inside 3D Coat with DirectX 9 Shader Front

Inside 3D Coat with DirectX 9 Shader Chest

Inside 3D Coat with DirectX 9 Shader full Front Blooded up

Inside 3D Coat with DirectX 9 Shader full Back Blooded up

Inside 3D Coat with DirectX 9 Shader Face Shot Blooded up

Inside 3D Coat,Voxil Sculpt