While I am waiting for my shader tasks to come onto the queue, I've been curious to see what can be done by messing with existing shader examples.
Maybe some of you already know this one...but I've not really seen it done before so I thought I would post it.
Make a copy of the Wibbly Relief shader and name it something else. Leave it in the custom effects folder or just copy the whole folder and rename it something else.
Open the file and find "float depth = 0.08;"
Alter this value to "1" for starters. In the editor, assign an entity that has a _D, _N, and _S texture to your new shader file.
Run the game and enjoy the gelatinous fun.
Now, try changing it to "10" or "100". Pretty wacky. With a little bit of creativity, I could see some pretty creepy alien egg sacks, a mushy floor, or even a pond effect being made with this technique.
I don't know if I am allowed to post modified versions of this shader, but if someone tells me that I can, I will post some full examples.
Here is a video showing a float depth (from left to right) of 1, 10, and 20:
http://vimeo.com/31433865