Unless I misunderstand it, soundscale does not appear to do anything.
This seems like a major issue and when I search the forum I see other people bring it up but then the threads die out without resolution.
Take for example:
:state=0,random=100:startlocaltimer,state=1
:state=1,random=500,localtimergreater=5000:sound=$0,soundscale=0,state=0
I've tried soundscale from 100 - 0 and it makes no noticable difference. The sound does attenuate with distance but only by maybe 12db at best and then it levels off at that volume no matter how far away you go from the source (on the same level anyway).
Anyone have any insights?