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DarkBASIC Professional Discussion / Getting particles to show up in second camera

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JRNTexas
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Joined: 24th May 2011
Location: Austin, Texas
Posted: 2nd Nov 2011 07:26
I searched the forum and didn't find this so...

Particles (explosion) don't show up in second camera.

Is this normal? Can it be changed?
JRNTexas
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Location: Austin, Texas
Posted: 2nd Nov 2011 16:19


Here are two clips from the same screen shot. The one on the left is from the second camera, the one on the right is from the default camera.

The particles are showing up in the default camera but not in the second camera. I've looked through the camera settings and the particle settings and I don't see anything that would allow me to alter this.
Mobiius
Valued Member
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Posted: 2nd Nov 2011 16:30
Maybe the particles are too small or far away from the second camera to be drawn?

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JRNTexas
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Posted: 2nd Nov 2011 17:06
The second camera is closer to where the particles are than the first camera. I can "zoom" in with both cameras. The second camera doesn't show the particles regardless of zoom, position or distance.
Quel
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Posted: 2nd Nov 2011 17:35
Particles are mostly camera facing plains... they can't face two cameras at the same time.

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Rich Dersheimer
AGK Developer
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Posted: 2nd Nov 2011 17:45 Edited at: 2nd Nov 2011 17:54
What Quel said, except that this seems to work...






JRNTexas
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Location: Austin, Texas
Posted: 3rd Nov 2011 02:01 Edited at: 3rd Nov 2011 02:04
Thanks for the responses.

Quote: "Particles are mostly camera facing plains... they can't face two cameras at the same time.
"


@Quel

That's sad but it makes perfect sense. I wonder if I rotate the particles half way between both cameras if it would make a difference?

@Rich Dersheimer

Why do you think this works?

Do you think this works because both cameras are pointing at the same spot?

I appreciate your input.
Rich Dersheimer
AGK Developer
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Posted: 4th Nov 2011 16:54
I don't think you can rotate the individual particle planes like that.

I don't know why my code works and yours doesn't. Can you post some code that shows the problem you are having? No need to post your whole game, just an example of how it's not working for you.

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