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AppGameKit Classic Chat / Benchmark of Tier 1 vs Tier2

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Dud
13
Years of Service
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Joined: 21st Oct 2011
Location:
Posted: 2nd Nov 2011 12:55
Hi all,

Building the benchmark app and running on a Motorola xoom I get a reasonable number of sprites on the tablet at 60 FPS (once I remove the background and particle effects).

I'm just wondering how much of a difference building and running the same app using Tier 2 would give? Has anybody done any kind of benchmarking between the two tiers?

If using c++ code gives a considerable boost to performance I may consider developing in that rather than basic.

Cheers,
Dud
Paul Johnston
TGC Developer
22
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Nov 2011 18:05
C++ will give a boost to user code, e.g. tier 1 math and logic, but the rendering engine is already C++ so will handle the same number of sprites/particles across both tiers.
Dud
13
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Joined: 21st Oct 2011
Location:
Posted: 2nd Nov 2011 18:27
Great thats good to know. Are other things also already c++ as well such as the physics support?
bitJericho
22
Years of Service
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Joined: 9th Oct 2002
Location: United States
Posted: 3rd Nov 2011 17:50
box2d is written in c++


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