Quote: "It will probably be XNA"
The moment when AppGameKit won't be that cross-platform, as Tier 2 users won't be able to compile their apps coded with native code over all the platforms without doing serious changes.
Let me quote www.appgamekit.com:
Quote: "Code your game once"
Quote: "The App Game Kit solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all handled by AGK."
This'd have to be changed.
People say that Microsoft may release C++ support for their phones, just as Google released NDK. (God bless them for that)
I say that in the end, Windows Mobile 7 tier 2's integration could be suspended till they do, or another solution comes in.
PS.
You're real pros there, at TGC. I wouldn't be able to use XNA (C#), C++, Java and HTML5 to make AppGameKit work for browser (Java, HTML5), Windows Mobile (XNA), Android, iOS and the others (C++).
Or you either have lots of people
.