Thank you for buying Back Ground Beats Pack one by Jumani Studio(Saad Jumani). This document will tell you all you need to know about the usage of pack.
This Pack contains:
11 music loops. Out of which, i recomend using 6 loops for the purpose of title screen musics, loading screen musics and game-won musics, those 6 loops can be found in the folder named "title screen musics". However they are not limited for that use only. You may use them for in game musics, for the sound emited by any entity or even as back ground music of your videos that you might make through movie maker or other software as long as you give Jumani Studio fair credit in the documentation of your project. Same conditions apply for the rest of musics in the pack.
2 Bonus tracks:
1) Sci-fi Theme sound.(FIRST 3D SURROUND SOUND EFFECT IN TGS COMUNITY!) If you are working on a project that has a story of the player in a war in space, then what could serve the purpose better than a track purely designed with sci fi special effects of Laser Guns, explosions, sci-fi "bells" etc, all contributing to a feeling that you are in the midst of a space war. So put it as an ingame sound track and enjoy the extra ordinary realism that i am sure no FPSC user would have tasted before!
and oh yeah i forgot to mention that even though sound lasts less than a minute, it is a seamless loop which means, When it ends and FPSC would start playing it again, it would continure to play and no one will know that where did it end.Although it is usual to find seamless loop Musics, This thing is pretty rare among sounds that are composed Solely of special effects, like the one im currently talking about.
2)Urban Operation theme sound:
Another seamless loop designed for FPSC users(but this one gives less of the 3D effect feeling). It takes you to a midcity area where the police forces are confronting the "bad guys". Wether the player is supposed to be the Bad guy or the Good guy, you would hardly find something more suitable for the game this sound composed with effects of Bulet fires from both sides, Police car sirens, Passing cars, Heli copters and even screams of citizen!
3 Special Effect loops:
1) Aplause: Sound of people clapping. Recomended for Game Won screen but as i have already mentioned, all musics can serve any purpose of a sound file.
2) Car engine: recomended for motor entities and loading screen.
3) Heli copters passing: recomended for loading screen.
Although changing the background musics of the game is as very simple, i acknowledge that I should have made a tutorial for it. However, sorry its not possible for me as i dont have bought FPSC.Imade the musics with my computer and tested them on my friend's who now has moved out of the town:-(
So sorry I dont have FPSC upgraded so i dont have the build game feature therefore i can not make a tutorial for you but you can surely find someone on the forums who can do it for you.
If i had money to upgrade my FPSC, i wouldnt get into the mess of making FPSC musics etc i would just get on with making my games and probably modelpacks.
file:///C:/Users/Saad/Documents/MemonPoint/Background-Beatz-copy.html