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FPSC Classic Product Chat / November '11 Call for the BOTB

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KeithC
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Posted: 4th Nov 2011 15:37 Edited at: 8th Nov 2011 17:35



Summer's over and it's time to get ready for all those delicious Holiday meals (and the inevitable after-meal regrets)! It's time for the Semi-Annual Call for the Best of the Best (November '11 Edition). During the Month of November any FPSCreator Developer may submit their entry for the BOTB Hall of Infamy. Your game will be looked over, picked apart and played; to see if it is worthy of the title of BOTB...along with a shiny new badge next to your avatar.

For rules, conditions and clarity; please check out the Rules of the BOTB

Any questions may be asked in this thread.

___________________________________________________


Current Entries for BOTB Nov. '11


- Canalyst - TheK

-Keith

Bootlicker
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Posted: 4th Nov 2011 17:39
KeithC
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Posted: 4th Nov 2011 18:16 Edited at: 4th Nov 2011 18:17
Going for the BOTB (M) Badge already?

Remember to submit it using the layout provided in the BOTB Thread. Small tip as well; some of us grade heavily on things like "illumination maps"...especially in light fixtures.

Also to note for existing BOTB Holders: You will be expected to improve or "up your game" with additional entries.

-Keith

KeithC
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Posted: 4th Nov 2011 18:26
Also keep in mind; this is your last chance to be included in the 2011 VBOTB.

-Keith

Kravenwolf
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Posted: 4th Nov 2011 18:40 Edited at: 4th Nov 2011 18:40
Hey Keith, I thought the DTO Competition was going to be overlooked for VBOTB candidates? Or was that only for BOTB?

(From the DTO thread)

Quote: "- Developers can enter a submission they have already been working on, however a project/game that was submitted for a prior contest (winner or not) or awarded a BOTB is not eligible to enter."


So does this mean if we submit the game we've been working on for the DTO Comp to November BOTB, that game entry is no longer elligible for the contest? So it's a choice of a VBOTB entry or DTO Entry, but not both?

Kravenwolf

The Storyteller 01
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Posted: 4th Nov 2011 23:30
Are there any free spots for judging the entries?

In case you find my grammar and spelling weird ---> native German speaker ^^
KeithC
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Posted: 5th Nov 2011 06:20
@ Kravenwolf: Anyone entering into November's BOTB doesn't have to worry about not being eligible for the DTO Comp. Final judgment will more than likely take a few days after the 1st of December (no judging takes place in November, only accumulation of entries). So don't worry about withholding a game from either the BOTB or the DTO.

@ Storyteller: The Judging Panel is currently full; but if anything changes, I will keep you in mind.

-Keith

bruce3371
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Posted: 5th Nov 2011 12:52
I'll hopefully be able to enter Seclusion, but I'm currently waiting on a couple of 3rd party bug fixes; fingers crossed I make the deadline!!

Kravenwolf
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Posted: 6th Nov 2011 04:38
Quote: "So don't worry about withholding a game from either the BOTB or the DTO. "


Ah, very good news. Thanks for clearing that up, Keith.

Kravenwolf

KeithC
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Posted: 8th Nov 2011 17:35
List started.

-Keith

bruce3371
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Posted: 9th Nov 2011 23:49
Just read the news about WASP, which means a major re-work of the game is necessary, so I won't be able to meet the deadline...

KeithC
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Posted: 10th Nov 2011 05:51
There's always next time.

-Keith

bruce3371
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Posted: 10th Nov 2011 17:07
@KeithC, I've sent you an email

Mychal B
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Posted: 14th Nov 2011 03:06
Hate to ask stupid questions, but dbpro games aren't allowed, right? I'm not sure what fpsc modded is and I remember reading a conversation about what "modded fpsc" means compared to dbpro. Thanks!

The fastfood zombie killer
KeithC
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Posted: 14th Nov 2011 05:16
FPSCreator has to be the main tool used in this.

-Keith

Mychal B
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Posted: 14th Nov 2011 06:53
That's to bad, thanks. We need some more db contests

The fastfood zombie killer
KeithC
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Posted: 14th Nov 2011 06:56
I agree.

-Keith

KeithC
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Posted: 25th Nov 2011 21:02
Only a few days left to get in your entry, and be locked in for consideration of the next VBOTB!

-Keith

Red Eye
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Posted: 27th Nov 2011 20:36 Edited at: 27th Nov 2011 20:36
There is only one current entry?

I was wondering if for the next BOTB other "engines" are allowed ( I think you get what I am reffering too? hihi )?

I understand and respect if the question above is answered with no.



KeithC
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Posted: 28th Nov 2011 05:44
It doesn't have to be "vanilla" FPSC, as long as FPSC is the core tool used. We can discuss this at length in the future.

-Keith

KeithC
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Posted: 30th Nov 2011 18:23
LAST DAY!


Anyone wanting to enter has till midnight tonight (EST) to get their entry to me via email (not on the forums), using the proper format.

-Keith

Bootlicker
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Posted: 30th Nov 2011 19:18 Edited at: 30th Nov 2011 19:19
not to be a party pooper for jan but, isnt this a rule? which canalyst doesnt fit with?

Quote: "- Games should be complete; no demos or single levels. We have come far enough that a complete game is not asking too much anymore."


can't we just delete that rule?



Doomster
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Posted: 30th Nov 2011 19:42 Edited at: 30th Nov 2011 19:44
KeithC
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Posted: 30th Nov 2011 19:51
Yep; I'll be amending as I go. That rule is no longer so strict...though a "thrown together demo" will not be accepted.

-Keith

KeithC
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Posted: 1st Dec 2011 14:58
CLOSED


That's it, and that's all. TheK is the only entry this season, and the last possible addition to the VBOTB lineup for 2011. Stay tuned; VBOTB is right around the corner, and we'll need community input!

-Keith

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Posted: 1st Dec 2011 15:50
how many games are in the running for VBOTB at the minute?



KeithC
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Posted: 1st Dec 2011 16:34
So far yourself, and possibly Canalyst/TheK.

-Keith

Bootlicker
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Posted: 1st Dec 2011 17:04
sweet



KeithC
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Posted: 1st Dec 2011 17:33
In the case of only one BOTB being in the running for VBOTB; it isn't automatic...you'd have to pass the judging again.

Otherwise; it's developer against developer!

-Keith

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Posted: 1st Dec 2011 18:31
ah, i see. interesting



TheK
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Posted: 4th Dec 2011 21:06
This seems to be pretty interesting.

Greetings,
Jan


Skype name: thek491
KeithC
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Posted: 18th Dec 2011 01:56
I'm sorry to say that the Canalyst Demo did not make the cut for BOTB this season; as a majority of BOTB Judges voted it down. Below are a few comments and critiques by the Judges:

Quote: "-The only thing custom about the loading screens is a screen capture image from in game - hardly impressive. Sorely needed game information could have been given here.
-The save load screen is stock.

-Perhaps he did the best he could, but there were too many issues (bugs) for me that could have been fixed.

There were some nice ideas - the in-game videos, instructions on the walls, peeking and crouching, talking to AI, etc, but they were not implemented well.

-The text looked stretched (not as clear as it could have been).

-There was no explanation or reason given for the crouching/sneaking.

-You could talk to the AI or choose not to, it made no difference unless you did and picked the wrong response.

-There were issues with the weapon.

-The level design and look was basic - nothing impressive.

-Text on the screen saying I died came up intermittently though the game continued to play.

-The level crashed at the end.

The entire game/Demo amounted to less than a good size level. The first level in which there is no game-play at all could have been a cut scene. It took longer to load than it did to crawl from the crib down the stairs. The second level took less than a minute, and still, hardly any game-play at all. -BOTB Judge"


Quote: "- The wording of the AI's when they were talking rather small and hard to read.

- No objectives at the beginning to tell the player what the purpose of the game is.

- Should have had some information in regards to the crouching through the 2nd level.

- I got the constant clicking sound when you picked up the weapon -BOTB Judge"


Quote: "Cons:
Too incomplete. Seems a bit too alpha still.
The numerous game over things were distracting.
When I picked up the Makarov it never equipped I just heard constant retrieve sound looping.
The text was way too small at 1920x1080
Got stuck a few times and had to crouch to get unstuck.
The dialogue cycle left a bit to be desired.
The barrels in front of the bar are strange and i was standing on one the first time i talked which made the camera jiggle like crazy.
Can see the level for a brief moment before the video starts.
A few instances of z-sorting issues with geometry.
The guy you follow around in Lvl2 looks pretty poor quality compared to the scene.
Bland load-screens.
Had a tip to press F to pick up the gun but don't think there was a key tip for the conversation- which is encountered first.
Very short and no real game-play.

Pros:
Beautiful installer and options changer thing.
I really liked the videos
The first level had a very short load time.
Reminds me of Fallout3 (lvl1) and Metro 2035 (lvl2)... In a good way.
Nice in-game scene with the cart being moved and lowered.
Levels look overall nice at 1920x1080
No performance issues.

Final thought:
Seems about 70% complete. Would very much like to see continued development and a resubmit down the road. -BOTB Judge"


I think I speak for all Judges when I say that we'd like to see this game worked on and resubmitted for next (August '12) Season!

A big thanks to all the BOTB Judges who took the time to review this fine Title. See you next Season!

-Keith

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