Sounds like something on your system is preventing communication between the AppGameKit Compiler (on your desktop networked PC) and the destination device which is connected via Wifi to the wireless network. There are a number of connection points between these two systems, and the networks may not even be on the same adapter. You will need to be able to set your network up so the AppGameKit Compiler and AppGameKit Player are on the same network, not being interupted by ANY background tasks and running under standard drivers (not using a virtualisation system). If all your efforts fails, please post here with a detailed description of your system and why it differs from a simple PC connected directly to a wireless router and a mobile device obtaining an IP address from said wireless router.
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