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FPSC Classic Product Chat / Concerns for FpscX9 V119

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3D Game Maker 4 EVER
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Joined: 23rd Apr 2010
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Posted: 5th Nov 2011 08:05
Hi, I have a quick question.

I see that the weapon models have changed and have added hands to them, I like it. But what if someone perfered the old model and the old model's firing speed?

I also see that you move a bit slower and you speed up by sprinting, again.. What if someone liked the movement of the old version? Will there be the old version of the gun and the v119 version?

Again, just a topic I am concerned about.

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Vent
FPSC Master
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Joined: 3rd Apr 2009
Location: BC
Posted: 5th Nov 2011 08:09
When you install FPSC it's V1 so it will have the original stock weapons. So you could just get them from that.

Or back them up before you update to V1.18.



3D Game Maker 4 EVER
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Posted: 5th Nov 2011 11:54
Well what if you wanted a 119 version of the colt 45 and the original colt 45 at the same time? Like press 1 to select colt 45 new, press 2 to select colt 45 old.

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Dark Frager
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Posted: 5th Nov 2011 12:32
Quote: "Well what if you wanted a 119 version of the colt 45 and the original colt 45 at the same time? Like press 1 to select colt 45 new, press 2 to select colt 45 old."



Quote: "When you install FPSC it's V1 so it will have the original stock weapons. So you could just get them from that."


Basically you copy the colt files from V1 to your V(whatevernumber) files.

Voila.

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Cyborg ART
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Location: Sweden - Sthlm
Posted: 5th Nov 2011 18:22
In the beginning Lee said that there should be an option to choose wether or not you want to update to the new weapons.

But as what has been said, copy the weapons and rename them to for example "Colt45 - old", make sure you update gunspecs and .fpe files.

And there are a few gunspec mods that will make the new stock weapons behave as they should.
I didnt have much knowledge of those things, so it ended up as it is

Captain Coder
FPSC Reloaded TGC Backer
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Playing: Elite: Dangerous
Posted: 5th Nov 2011 18:25
Quote: "But what if someone perfered the old model and the old model's firing speed?"


I've figured out how to increase firing speed in a weapon's gunspec. If you look under "HUD animation frames list", you will see a list of animations and the frame numbers that make up that animation. If you look under "automatic fire", you will see the frames that FPSC uses for that animation. If you change the frame numbers by even a small amount, it should increase firing speed.

Specifically, it looks like this in the Gunspec:

Quote: "automatic fire = 78,81"


"78" is the frame that the animation begins on and "81" is the ending frame. It works similarly for the other settings as well. So, when changing the gunspec, remember this:

automatic fire = [starting frame],[ending frame]

Keep in mind that you may need to make some changes under "HUD sound frames list" if you do some tweaking. Look under the "HUD sound frames list". Where it says "sframe0" is usually where the firing sound is played and what frame it is played on. Specifically, it says something like:

Quote: "sframe0 = 78,1"


The "78" is the animation frame the sound is played on, and the "1" is the sound number. Sound numbers are determined under "Gun Sounds". Sound1 in the "Commando" weapon is "fire.wav". So the proper format then is:

sframe0 = [frame sound is played on],[sound number]

So, in summary, to make the guns fire faster, change the HUD animation frame numbers in "automatic fire" to a smaller number of frames played (3 frames works good). If you set the starting frame different from the frame specified in "sframe0", just change the frame number in "sframe0".

Hope it helps! I know it is hard to understand, but hopefully it makes sense.

Captain Coder

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3D Game Maker 4 EVER
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Posted: 6th Nov 2011 02:23
Thanks guys

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3D Game Maker 4 EVER
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Posted: 6th Nov 2011 02:28
Quote: "In the beginning Lee said that there should be an option to choose wether or not you want to update to the new weapons.

But as what has been said, copy the weapons and rename them to for example "Colt45 - old", make sure you update gunspecs and .fpe files.

And there are a few gunspec mods that will make the new stock weapons behave as they should.
I didnt have much knowledge of those things, so it ended up as it is
"


I don't know much about fpe or gunspec either, I'm not sure how i'd edit such things. But thank you so much for the advice.

ee Waka waka waka... Nevermore..
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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Nov 2011 02:49
Quote: "Well what if you wanted a 119 version of the colt 45 and the original colt 45 at the same time? Like press 1 to select colt 45 new, press 2 to select colt 45 old."


In this case you will fail at gamedesign. But since I'm not here to judge:

Just make a folder with your colt45 from the old fpsc and copy the new one in a folder named "colt452" should work

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Wicked Blood Gaming
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Posted: 7th Nov 2011 04:12
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