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FPSC Classic Product Chat / Problem: Copy function in the editor turns every static entity dynamic...

Author
Message
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 6th Nov 2011 00:36
...if another dynamic entity is within the copied area.

Search didn't turn up anything so i have to ask, how to avoid/repair it.

And this isn't academic, I have to move a 12x15 segment wide area which contains 80+ static entities

In case you find my grammar and spelling weird ---> native German speaker ^^
The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 6th Nov 2011 11:08
I noticed that today to, But a few years back, if evrything is static it becomes static when you copu but I don't think it is like that any more...

Srry about my english im from sweeden
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 6th Nov 2011 14:15
It becomes funnier - when I copy stuff a second time, it sometimes changes from everythng dynamic to everything static

In case you find my grammar and spelling weird ---> native German speaker ^^

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