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FPSC Classic Models and Media / Invisible respawning zombies

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Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 6th Nov 2011 12:55
I'm using bond1's mob zombies and having them respawn once when they are killed, all well and good, but the respawned zombie is invisible and only the blob shadow is visible. I'm using the Appear2 script at start as well as the following properties:

Spawn at Start? Yes
Max at any time: 1
Maximum Spawn: 2
Spawn wen dead? Yes

I reject your reality and substitute my own...
Leongamerz
14
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Joined: 14th Aug 2010
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Posted: 6th Nov 2011 13:06
Ah just simple problem mate haha.Just change zombie shader to bump.fx or you just erased the shader from zombie FPI script.Its really work for me you know that?So test it.

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VaMpIr3
14
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Joined: 23rd Mar 2011
Location: California
Posted: 6th Nov 2011 21:14 Edited at: 6th Nov 2011 21:15
I posted about a similar issue with the 57 zombies, There might be a problem in the shader I think let me find it...


EDIT:
Here it is http://forum.thegamecreators.com/?m=forum_view&t=189992&b=24

3D Texture Artist
Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 8th Nov 2011 02:34 Edited at: 8th Nov 2011 02:37
Either kill the shader on it or go to setup.int and set post processing to 0

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Errant AI
18
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Joined: 24th Aug 2006
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Posted: 8th Nov 2011 07:59 Edited at: 8th Nov 2011 08:03
@ND, This sounds like bug 108 in the DB
http://code.google.com/p/fpscreatorengine/issues/detail?id=108

Bond posted a workaround fix for it by editing something in the .fx but I can't locate the thread/post.

edit: Doh! The post I was thinking of has been linked above by VaMpIr3

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