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sagoun
14
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Joined: 6th Nov 2011
Location:
Posted: 6th Nov 2011 16:08
Dear Friends
I have a problem I do not know that you have found a solution.
The problem is that when increasing the number of elements in the phase to be designed. Becomes to deal with the engine slowly, and increase slow everything has increased the number of items. Especially when the phase ends and works separately from the engine. Are there programs to help overcome this problem or is it must reduce the elements in the design stage. I'm new and I hope you can help
Northern
15
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Joined: 5th Nov 2010
Location: Brazil
Posted: 6th Nov 2011 20:00 Edited at: 6th Nov 2011 20:02
Hello Sagoun,


Quote: "...The problem is that when increasing the number of elements in the phase to be designed. Becomes to deal with the engine slowly, and increase slow everything has increased the number of items. Especially when the phase ends and works separately from the engine. Are there programs to help overcome this problem or is it must reduce the elements in the design stage. I'm new and I hope you can help"



I do not know if I understood your problem well, but I think you're having severe reduction in your frame rate per second (fps) after you add more entities in your game level scene.

If so, then the problem lies in the number of triangles or polygons in the scene I mean, the greater the amount of things (entities, static or dynamic one, segments, etc. ..) in your game scene the greater the amount of triangles or polygons in the scene which will require greater amount of mathematical calculations of the graphics processor (video board processor) to display all these images (polygons) at once on the scene.

Remember that, all images displayed on PC or laptop screen will demand some sort of mathematical calculations of the graphics processor.

If you try to reduce the number of entities in your game scene it will improve the game performance, especially if you have a PC or laptop without a greater power for graphics processing.

Nowadays the performance of the FPSC has improved greatly since its version 1.0 but you will soon discover that it has many problems still, including the performance issue as you have been experienced.

I hope this may help clarify a bit your question.

Cheers.

Northern
uman
Retired Moderator
21
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Joined: 22nd Oct 2004
Location: UK
Posted: 7th Nov 2011 01:41
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 7th Nov 2011 09:40
in addition to northern, especially nonstatic and characters are no good for performance. try to never show up more than 3 npc-characters at a time (experiment with the number), you can trigger nonstatic entities (npc a.s.o.) with triggerzones so they havent to be calculated all the time (good when used on enemies that will die short time after appeared) so you can trigger one after the other in a straight level.

learn scripting, there are much more tricks with it to get better performance. same for cleaning up the levels when ready. with a little (or big) knowledge you can exchange parts of the segments with more simple static entities. saves a lot of performance. many more such optimization to be found via forum-search.

gz
sagoun
14
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Joined: 6th Nov 2011
Location:
Posted: 9th Nov 2011 01:10
Dear Friends
At the outset I would like to apologize for the name of the topic posted through my problem was not aware that it may cause obstruction during the search and the aspects of my apologies to the director of this Forum
I would like to thank friends for helping me to solve this problem
My question may be simple and former public official, but I was still a at the beginning of this road and I would like to get answers from those who have more experience than me so excuse me on the naivety of my question
Thank you all
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 9th Nov 2011 05:52
Quote: "Dear Friends
At the outset I would like to apologize for the name of the topic posted through my problem was not aware that it may cause obstruction during the search and the aspects of my apologies to the director of this Forum
I would like to thank friends for helping me to solve this problem
My question may be simple and former public official, but I was still a at the beginning of this road and I would like to get answers from those who have more experience than me so excuse me on the naivety of my question
Thank you all"

Youre excused mate, and feel free to ask questions whenever you need it... but man! You sound like one of the guys straight out of my European History Textbook... whats up with that?

Cheers,
Anayar


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