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AppGameKit Classic Chat / iOS problem: DestroyOGL error

Author
Message
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 6th Nov 2011 19:17
With the new AppGameKit version, when compiling to emulator I am always getting a DestroyOGL() error

All works fine when compiling to device.
ElijahNomad
12
Years of Service
User Offline
Joined: 19th Sep 2011
Location:
Posted: 9th Nov 2011 16:56
Have the same problem. Seems to be referenced from the library. Has anyone fixed this issue ?
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 9th Nov 2011 22:49
I reported this in the BUGS google site.

I use the emulator just to quick check that icons and screens look good on the iphone4 and ipad, so having to work blindly is not the best option.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 11th Nov 2011 22:58
Hi Guys, Sorry this was entirely my fault. I rushed out 105 without considering the knock-on effects of preparing the AppGameKit Viewer project which was running along side the release. I will make sure the 106 build has resolved all such compile conflicts. This build also introduces the new popular Android platform, so bear with me as the test is unusually long. Should be worth it though

I drink tea, and in my spare time I write software.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 12th Nov 2011 15:03
no problem, no big hurries as long as it will be fixed.

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