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FPSC Classic Product Chat / quick question about fps

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raven1650
14
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Joined: 5th Nov 2011
Location:
Posted: 6th Nov 2011 19:53
In fps can you only make games using what comes with the program and do you only get to make games in building, or can you make games like moh call of duty etc where you can go outside. and can you make buildings,tarrains etc and inport them.and if so how do you inport them ty in advance
Gamer X
18
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Joined: 1st Feb 2008
Location: Planet X
Posted: 6th Nov 2011 20:40
Quote: "In fps can you only make games using what comes with the program"

No, you can use custom media, free media from the forums (or other places like fps-files.net), or the model packs.

Quote: "do you only get to make games in building, or can you make games like moh call of duty etc where you can go outside."

Making games that are contained inside buildings provide the best Frame rate over games outside, but you can also make outside games\levels. although they might not be as big as Medal of Honor and Call of duty and without a doubt will drop the frame rate.

Quote: "can you make buildings,tarrains etc and inport them"

You can use modeling programs like Blender, Milkshape, Wings3D, etc... to make buildings, terrains, and other models. Then import them

Quote: "if so how do you inport them ty in advance"

You use a .x exporter that is available for your preferred modeling program (if one isn't available then use fragmotion to convert it to a x file). Then you can either go the copy paste edit way to get your models into FPSC or use another tool like the make entities from x files program available here

Northern
15
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Joined: 5th Nov 2010
Location: Brazil
Posted: 6th Nov 2011 21:34 Edited at: 6th Nov 2011 21:38
Hello Raven1650,

Wow you have many questions to do, so let's try to break them in pieces.

Question # 1:

Quote: "In FPS games can you make using only what you eat with the program and do you only get to make in building games, or can you make games like call of duty moh etc. Can go outside where you ..."


The FPSC has the best performance on indoor game depending on the number of entities, segments, AI (artificial intelligence) in the game scene.

The FPSC has a lower performance in outdoor games and you can also import terrain meshes into FPSC, however there will not be a system of collision between the terrain ground in the game I mean if you import a terrain mesh as an entity in your game the program will not recognize the terrain as a segment, so that all entities will pass through or will remain jumping like a crazy in place.

Do games in the standard of Medal of Honor and Call of Duty is not altogether impossible, but is very, very, very difficult, next to impossible to be done due to limitations of the game engine, unfortunately.

Question # 2:

Quote: "...and can you make buildings, etc. terrains inport and them..."


Yes you can make your own 3D models, or buy them from third parties, and import them into FPSC.

Question #3:

Quote: "...if so how do you inport them ty in advance"


How to import your models in FPSC you can use the forum search tool to find your answer, however you may try using the Entity Workshop in the following link:

http://www.wehtam.co.uk/entityworkshop/


Remember that as Gamer X wrote your 3D model should be converted to .x files before import them into FPSC.

I hope this information may help you in some way.

Have fun.

Northern
raven1650
14
Years of Service
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Joined: 5th Nov 2011
Location:
Posted: 6th Nov 2011 21:44
ty so much that is most helpful and answered what i needed to know

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