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FPSC Classic Models and Media / Arteria Village Pack Invisible Buildings Problem

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jaksta
17
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Joined: 24th Feb 2009
Location:
Posted: 7th Nov 2011 00:17
Hey,
recently i got a model pack that contained
'Arteria Village Pack One'
im having issues with the building entities as they appear invisible,
i tried changing the materialindex inside the .fpe but no luck
any help on how to fix this would be appreciated!

no one is ever complete
Shakleford
FPSC Reloaded TGC Backer
16
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 7th Nov 2011 01:21
Hey jaksta, I belive there was an update to the Ateria packs, it should be in your order history. If i recall the problem is those models use .jpeg images, which FPSC has problems with.

I recently learned to sleep with my eyes open. ..... God am I tired
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 7th Nov 2011 01:23
Quote: "Hey jaksta, I belive there was an update to the Ateria packs, it should be in your order history. If i recall the problem is those models use .jpeg images, which FPSC has problems with."


Only in v1.18 and up. They work fine for us in v1.17 and lower.


Twitter: @NFoxMedia
Zwarte Piet
16
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Joined: 25th Dec 2009
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Posted: 7th Nov 2011 01:52
just change the textures to png. format it worked for me.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
spudnick
15
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Joined: 30th Nov 2010
Location:
Posted: 7th Nov 2011 02:10 Edited at: 7th Nov 2011 02:11
Quote: "just change the textures to png. format it worked for me"
.

Just changing the format will not solve your issue, you will need to modify the segment FPS file or the entity FPI file to find the correct image,

Example From

texture0 = texturebank\common\ground_d2.jpg

To the correct format see examples

texture0 = texturebank\common\ground_d2.tga
texture0 = texturebank\common\ground_d2.dds
texture0 = texturebank\common\ground_d2.png

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 7th Nov 2011 02:18 Edited at: 7th Nov 2011 02:39
Quote: "Just changing the format will not solve your issue, you will need to modify the segment FPS file or the entity FPI file to find the correct image,"


Your theory will not apply here. The pack in question are entities, using just a jpg texture file. The method of applying a D, D2, will not solve it.

Quote: "just change the textures to png. format it worked for me."


That also works. We actually did that to use in v1.18. I also recall when I placed dynamic lights in the map the buildings disappeared.

Perhaps the OP could shed more light to the map layout- are there dynamic lights? What version of FPSC is being used, etc.


Twitter: @NFoxMedia
jaksta
17
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Joined: 24th Feb 2009
Location:
Posted: 7th Nov 2011 07:25
i changed the format to .png
and also changed the fpi
and it worked, thank you guys so much

no one is ever complete

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