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AppGameKit Classic Chat / Big Guys WIP

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Mark Harrison
13
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Joined: 28th Oct 2011
Location: Australia
Posted: 7th Nov 2011 06:35 Edited at: 7th Nov 2011 13:01
Thought I'd finally post some info on one of the games I'm working on with AGk.
Currently there is no way to die, I will change that to add more variety to the game.
The idea of the game is to escape the planet by getting to the cake, in some areas will with have to collect a certain number of stars to unlock doors to proceed.
Bubbles and star bubbles will only pop if you hit them at a high enough speed.
None of the levels are finished and the second level is a test area.
Controls are Left,Right and Up arrows
You can hit "r" to go to the next level and"-" and "+" to change the zoom but they are just for testing.
I'd like to make this game for the ipod, if anyone could help make the AppGameKit Player for me I'd really appreciate it








yo

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Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 7th Nov 2011 19:47
Lovely game idea

Nice artwork
chunks chunks
17
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Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 7th Nov 2011 20:39
If your device is jb i can send you the agk player for ipod .

nvidia geforce 9500gt + amd athlon 64
windows vista ultimate.
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Nov 2011 23:47
I like this game, it's fun and different. I see a lot of potential, nice work Mark!

[off topic]
CC could you send a version to me? I think it's time I jb'd my iPod...

LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 12th Nov 2011 00:00
Looks very good and can't wait to play it! We're currently working on both a plan to allow you to legally obtain the AppGameKit Player for your iPad and also for TGC to publish your app so you don't need to go out and buy a Mac. Keep reading the newsletter or watch my tweets as these will be the places to learn about our progress in these areas.

I drink tea, and in my spare time I write software.
Mark Harrison
13
Years of Service
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Joined: 28th Oct 2011
Location: Australia
Posted: 12th Nov 2011 03:18
Thank guys amd thanks again chunks. I've had to redo alot of the game, the physics on the ipod are alot different then the one in the editor, I've also had to remove about 80 dynamic sprites "bubbles" from the first level, I knew I'd had to take some out. I did already put up the demo if you haven't played it

yo
Mark Harrison
13
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Joined: 28th Oct 2011
Location: Australia
Posted: 1st Jan 2012 13:37
Its been awhile so I thought I'd post up an update. Made a number of changes so it'd work better on my Ipod. Decreased the amount of particles. Redid the way the wind handles dynamic objects so it moves smoother. Added the virtual joystick for the Ipod as well as a temporary button to switch to the next level. "+" and "-" can still be used to zoom in and out. Added a few more levels some more unfinished then others, and a few other changes.

yo

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Mark Harrison
13
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Joined: 28th Oct 2011
Location: Australia
Posted: 2nd Feb 2012 06:53 Edited at: 2nd Feb 2012 06:59
Just some screenies updated some of the graphics added more levels. I'll be focusing on this till I get it out on ios. Theres nothing special about any of the different characters, they just look different.










yo
Stormwire
14
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Joined: 3rd Sep 2010
Location:
Posted: 4th Feb 2012 21:28
That looks amazing Love your sprites. Did you do them all yourself?
Mark Harrison
13
Years of Service
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Joined: 28th Oct 2011
Location: Australia
Posted: 4th Feb 2012 23:47 Edited at: 4th Feb 2012 23:48
characters were done in sketchpad on the ipad, other art in Gimp

yo

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