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FPSC Classic Feature Creep / [LOCKED] Running on PS3 and Mac?

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Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 7th Nov 2011 15:26
I heard its possible to run a fpsc game on a PS3 or Mac, it just requires some coding. So can you guys do that somehow or no?

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Dark Frager
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Joined: 16th Mar 2010
Location: The Void.
Posted: 7th Nov 2011 21:12
There's been LOADS of discussions on this before, and the answer is:


No.

Unless you want to re-code the whole engine of course.

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Benjamin
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Joined: 24th Nov 2002
Location: France
Posted: 7th Nov 2011 21:50
Quote: "I heard its possible to run a fpsc game on a PS3 or Mac"


I think the moral of the story here is "don't believe everything you're told".



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Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 7th Nov 2011 22:12
Anyone feel like recoding the whole engine?

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Vent
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Joined: 3rd Apr 2009
Location: Chilliwack, BC
Posted: 8th Nov 2011 01:56
Yeah, I'll get right on that...



Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 8th Nov 2011 02:02
Lol, tell me when your done

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Dark Frager
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Joined: 16th Mar 2010
Location: The Void.
Posted: 8th Nov 2011 18:48
Quote: "Anyone feel like recoding the whole engine?"


Was that a serious question?

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Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 8th Nov 2011 21:50
Lol sure if you want it to be

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Brendy boy
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Joined: 17th Jul 2005
Location: Croatia
Posted: 13th Nov 2011 23:00
Quote: "Anyone feel like recoding the whole engine?"

Me, for a crapload of money of course

Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 13th Nov 2011 23:29
Hows 1usd sound?

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TriSpefear Studios
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 14th Nov 2011 00:15
Sounds good to me

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 14th Nov 2011 12:10
No

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Teabone
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Joined: 8th Jun 2006
Location:
Posted: 14th Nov 2011 23:31
Everyone's been wondering how its possible that i'd be in the mac OS at school working on FPSC...

how did I do this? By using a remote on my computer at home, logged in from the Mac. That's the only way :/

So you'd still need a PC ultimately.

Brendy boy
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Joined: 17th Jul 2005
Location: Croatia
Posted: 15th Nov 2011 11:45
Quote: "Hows 1usd sound?"

you are funny

TheDesertEagle
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 24th Dec 2011 04:58
Ok i understand MAC but Ps3
anyway would'nt it work for XBOX if their was a FPSC to XNA converter?
theirs one for game maker GMK to XNA

all im saying is that we have a much better chance for XBOX then ps3

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Slayer267
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 2nd Jan 2012 03:43
Hmm... I'm planning to learn C++ soon. Maybe I can do it.

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Landman
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Joined: 11th Nov 2011
Location: Cape Town
Posted: 2nd Jan 2012 07:55
You can run fpsc on Mac. Install Bootcamp on your Mac. Then Install Windows 7 on the Mac. Use Bootcamp to start up Windows 7. Download/Install FPSC while in Windows and youre done.

Ive also read on forums that of loads of people Play the PC version of Skyrim on their Macs this way too.

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4125
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 2nd Jan 2012 08:51
Quote: "Install Bootcamp on your Mac."


This is the typical response. That may work however expect a magnitude of problems. Crashing, glitches, errors I can already see that. It's usually never stable or safe to do this and is highly not recommended.

However I heard of people getting good results with this and WINE. Still, would be easier to just buy a PC.

But I do vote for a MAC version of the software as it's sorta unfair that people have to resort to using bootcamp or WINE then buying Windows.

Quote: "I heard its possible to run a fpsc game on a PS3"


Not right now it's not possible. Nor would it work on any other console. Maybe not now or anytime soon, but perhaps someday...

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Benjamin
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Joined: 24th Nov 2002
Location: France
Posted: 2nd Jan 2012 20:31
Quote: "anyway would'nt it work for XBOX if their was a FPSC to XNA converter?"


Such an idea doesn't really make much sense, considering FPSC is an entire engine and XNA is something else completely. What needs to be done is the entire engine would have to be rewritten, or at least the DBPro compiler and any DLL's the engine uses. Alternately one could write a program to convert the game files to a format that could be understood by another engine. It wouldn't yield quite the same results (since the engine would probably work completely different) but you could have the same assets.

Quote: "You can run fpsc on Mac"


Essentially this isn't running FPSC on your Mac, it's running it on Windows.



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maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Jan 2012 13:37
throw away your mac, buy an equal win7-machine for half the money or less. taddaaaaa! not only the best for running fpsc but much more.
Landman
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Joined: 11th Nov 2011
Location: Cape Town
Posted: 4th Jan 2012 17:18
Quote: " throw away your mac, buy an equal win7-machine for half the money or less. taddaaaaa! not only the best for running fpsc but much more. "


I agree! Say to your Mac and you'll be

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maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Jan 2012 17:24 Edited at: 4th Jan 2012 17:26
hey landman, dont break a war, does faster than you imagine^^

nonono, mac is okay for those who want to use ... this ... ah, i cant!^^

i think when you want to get a multiplattform-engine, you have to pay much more than 20 bucks as you do for fpsc, simply because development is much more expensive. and i dont want to pay more for plattforms i dont use.
Leongamerz
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Joined: 14th Aug 2010
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Posted: 7th Jan 2012 04:21
It's not possible to make FPSC game for PS3 but you need to recode all of it and that's make people crazy.Anyway nice idea hehe

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Joined: 23rd Apr 2010
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Posted: 7th Jan 2012 04:49
I'd re-write the engine... But I don't know how to code..

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