Thanks for the comments/suggestions/compliments. Further suggestions are more than welcome!
@Matty and Blobby: thanks for the proper video posting and tip on how to do it.
The engine is being written in DBP. The game is slated to be more of a combat simulation. Unlike other games with big...um...robots...this one does not center solely around them.
They can be taken down by tanks, aircraft, &&c; which you can also pilot. The "robots" are called ATHMAVs, short for All-Terrain Highly Mobile Artillery Vehicle (a term stemming from their original use), or Mavs for short. This particular model, a BMN-1A Bowman, is specifically designed for anti-aircraft use (hence the large AWACS type radome), and the two-seat version (BMN-2A) for C4I coordination. Eventually, one goal is to have two players in a single two-seat Mav with differing responsibilities.
@Quel: yep the cockpit glass just hangs around...it's been moved there to keep it from blocking the view inside the cockpit until I get around to implementing proper glass (admittedly easy to implement). As for walking, the model does have a walking animation, and it's pretty neat to see them walk. However, being primarily a coder and modeler (from an engineering perspective), I'm not exactly knowledgeable at animating transitions between keyframe sets. Add to that, I can't decide on whether I should implement animations or kinematics for walking. Animations are "quick and easy" for a few models, but not for a bunch of them. I'd like to do kinematics/inverse kinematics so the legs will conform to terrain. Kinematics would involve mostly setting joint min/max rotations, so it's faster to "rig" a bunch of models. What would you suggest, if anything?
@Dr Tank: it can be fun, but as said before, these things aren't necessarily the kings of a battlefield. A tank that will be included in the demo can easily take a Mav down from long-range, so it wouldn't be a wise idea to pick a fight with it at longer ranges.
If y'all would like to read some fiction involving the K96 "universe", you can visit:
http://heliosfiction.blogspot.com/2011/08/helios-corrosion-from-within.html
Note: Changed blog text color so it's not a strain on the eyes.
In Development: K96 - Combat Simulation