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FPSC Classic Product Chat / Move everything?

Author
Message
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 10th Nov 2011 01:47
Alright so about half way through my building i realized that i started to close to the edge of the map and i need stuff to go beyond the black area. Is there any way to move all of my segments and entities to a different area without having to redo everything?

Thank you,
- Josh

Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 10th Nov 2011 04:05
Also if anyone is reading this, is there a way to make a dynamic window transparent? My window, when set to static, makes it so you can't see through it anymore. Is there any way around this?

Thanks!

Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 10th Nov 2011 07:45 Edited at: 10th Nov 2011 07:52
Regarding first question. Click on the "Editing" menu, then click on "Clipboard edit." This works just like the clipboard. You first outline what you want to move, then do a ctrl-x to copy to the clipboard and delete what is outlined. You then move it to where you want. Ctrl-C does a copy and leaves the area you outlined in the same position. This is a great tool.

Regarding the second question, I'll let someone who is more familiar with modeling answer that one.

Addendum

I've never tried moving or copying multi-layer areas. Seems it should work. You probably would need to go to the top layer and then outline it. However, if not, you will probably have to move one layer at a time.



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Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 10th Nov 2011 17:18
Hello Exu Corporations,



Quote: "Also if anyone is reading this, is there a way to make a dynamic window transparent? My window, when set to static, makes it so you can't see through it anymore. Is there any way around this?
"


Yes there is. You may try to make a transparent dynamic window by changing the values ​​of transparency (in Optional Visuals tab - please see the example attached of a stock window tiltled "Grandview") for 1,2,3 or 4, of course your window texture should have an alpha channel or some transparency or otherwise it will not work.

I hope this may clarify your question.

Cheers.

Northern

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