I'm having concerns about the fact Onlive requires a so high internet speed.
Will the global network sustain this let's be honest, very excessive data transfer, if everybody (many many people...) starts using it?
It may seem awesome, thought aside from the fact it lacks of soul, and seems to try to once and for all erase the need to really possess the game in yours hands from the users... so aside from that tiny fact really, it also seems the most not-green solution that can be thought up.
There is already 432 active nuclear power plants, and 65 more under contruction worldwide. When it comes to Onlive, sorry but i can only think about that.
Let it be so miraculously advanced, maybe a nice experiment for a couple of college students at home, but raising it to a worldwide service... seriously, this is not healthy.
(And i haven't touched the area, what is true for every kind of online service from downloadable contents to things like Onlive: once the company behind it is gone, well, you are left there with a useless piece of hardware. Also it is very likely that the company behind Onlive started out with a serious debt, and if they don't get enough clients it's all going to collapse)
-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%