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Work in Progress / Top Down Old School Scroll Shooter

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Bulsatar
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Joined: 19th Apr 2011
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Posted: 13th Nov 2011 02:20
So far, I got a red block that can shoot out 3 kinds of white blocks
I am not using any plug ins and not using any sprites as I want to go through the tough learning way of figuring out what the hell everything does! Including some basic collision writing. This will by (hopefully) my first completed game by the end.

I am starting with generic blocks to get the mechanics down and then will work on getting some snazzy graphics going. Code is also included so feel free to hack away and give me pointers on where I screwed up

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CumQuaT
AGK Master
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 13th Nov 2011 03:05
Might be worth throwing in some screen shots or videos for people to see before downloading...

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
Bulsatar
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Posted: 13th Nov 2011 05:03
Great idea!!! Here is a quick movie...don't expect too much..

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Dr Tank
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Posted: 14th Nov 2011 04:39
Now stick in some aliens and a flying saucer and you've got space invaders.
Darkzombies
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Posted: 14th Nov 2011 06:00 Edited at: 14th Nov 2011 06:01
Ok, it works fine. But there is a REDICULOUS amount of code that isnt even being used, and I can barely understand whats happening at all.

Here is something I made. I did it in about the same amount of code as you, and it has special effects, enemies and all that (Though I havent done shooting yet, It's just an example.)

And if it all does have a use in the future, maybe you should start simple, then add it when you need too. At least rem it, you'll thank me.



P.S. rem out the main menu. That's the only thing I use images for.

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Bulsatar
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Posted: 14th Nov 2011 13:22
Correct, there is a lot that I haven't gotten around to yet. I am working on the shot impacts now and will look at level setup and enemy wave movement next. Hopefully, I am setting up my functions and items so that it is easy to add levels and such later on...

Darkzombies: will look over your code in the next couple of days and see what I can glean from it
Darkzombies
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Posted: 16th Nov 2011 01:05
Yeah. I'm some what of a noob too. Im just saying you have alot of unnessacary stuff, you can easily do something like that in alot less.

Though it all takes practice.

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Bulsatar
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Posted: 24th Nov 2011 18:02
Wip #2

Use the shift buttons to activate the test enemies (they don't shoot or move yet)
Use the ctrl buttons to change the current weapon (only 3 available right now)

The movement looks good and the shots rectify well and the hit detection is fast. My next hurdle to tackle is to establish how to get enemy movement for each wave easily and level data. Once I get movements of the enemies down it should be pretty simple to add in object drops and pickups since all of the basics will be ironed out. Then it will be adding in actual images instead of simple blocks.

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Bulsatar
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Posted: 24th Nov 2011 18:02
Here is a quick clip of the updated wip in action

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Cybermind
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Joined: 28th Nov 2002
Location: Denmark
Posted: 27th Nov 2011 17:12
I think you can use Fraps for recording, but in free version there is only 30 seconds screen record as far as I recall

The byte chrunchers are coming...
DIVIDING BY ZERO/BECAUSE WE SUCK...
Cybermind
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Posted: 28th Nov 2011 13:44
Hey Bulsatar, I found some code in another thread you might be able to use as background, it is called falling dots and resembles a moving starfield, there are three versions of the code in that thread.

http://forum.thegamecreators.com/?m=forum_view&t=191789&b=7

The byte chrunchers are coming...
DIVIDING BY ZERO/BECAUSE WE SUCK...
Cybermind
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Posted: 28th Nov 2011 18:45
I found more sweet code for your game in the first post:

http://forum.thegamecreators.com/?m=forum_view&t=191810&b=1

The byte chrunchers are coming...
DIVIDING BY ZERO/BECAUSE WE SUCK...

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