Quote: "No offense, but I noticed you have very poorly commented code..."
Haha... yeah. But actually the code is pretty well commented now.
I just usually write some code, and then I comment it once it does what I want, then I code some more, then I comment it.
Maybe that's a bad habit...
Quote: "The game mechanics are too jittery."
Not sure what you mean here... is it lagging?
Quote: "1. smooth camera movement
2. harpoon acceleration (starts slow, keeps getting faster)
3. balls bounce off each other"
1. Not sure about camera movement, since the screen doesn't move.
2. I'll try that out, and see how it looks/feels ingame.
3. I actually thought about that. They don't collide in the original game, but that doesn't necessarily mean mine shouldn't.
Quote: "-Harpoon angle could be variable? Maybe make it possible to determine the angle you can fire it at."
Not sure if this is what I want, but I'll think about it. Part of the "challenge" is to only be able to fire upwards.
Quote: "-Fancy explosions? You're free to use my library for that, it's completely free : TheComet's Library."
At some point I was going to add like a pop-animation when you burst a bubble. Is the library something with particles?
Quote: "-Triple Shot Power Up : Lets you fire 3 harpoons at once"
One of the power-ups planned is that you can fire more than one harpoon, but you have to fire them individually. Is that what you meant? Or did you think like 3 harpoons at an angle to each other?
Quote: "-Fast Power Up : Harpoon is much faster"
Good idea... that's one I didn't think of.
Quote: "-Slow Motion Power Up : Slow down all of the balls"
Quote: "-Ballz of Steel!
-Ballz of Fury!
-I suck with names, don't I?"
I do too... as you can see by the working title...
Quote: "There should be more player feedback when they die!"
The way you lose lives is temporary atm. I want to have it kind of like Pang, where you have some lives and if you get hit you die and the level resets. Does this seem good/bad. (evil?)
PS. Sorry if I sounded dismissive at some of the suggestions, that was not my intention. I appreciate all feedback.
The thing is I actually have a pretty good plan in my head.
There is going to be stages/levels like in the original game, and the graphics are going to be much nicer.
There is going to be a life-indicator of some sort in the upper left corner, maybe some hearts or small icons of the Hero.
In the upper right corner I would put the Timer.
There are several planned power-ups already.
I'm going to create a level-editor where you can place various blocks that the balls can bounce off, and some that you can shoot/destroy.