So, It seems to me that most games involve the player walking around on a planet's surface, and for that type of game, having light 0 fixed being up in the sky, like a big wave of light coming down from above, seems like a good thing.
But I'm making a space shooter, and the sun won't be directly above you. It will be to the side of you, so I want sunlight(light 0) to come in from the X or Z axis, not the Y axis. Is there a way, by commands or changing the compiler's dlls, to reposition light 0 so it comes from the x or z axis? I know I could just make another light, but you can only have 7 at a time and I want to have free as many as I can. And I know I could write my game so everything sort of happens sideways, but all that just to save 1 light...? Isn't there an easier way?
Thanks
Your signature has been erased by a mod - Please reduce it to (600x120) maximum size