Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / RE: This wasposted but topic is closed -->client/server port? what? huh?

Author
Message
ShadowDragon
22
Years of Service
User Offline
Joined: 26th Oct 2003
Location:
Posted: 27th Oct 2003 03:30
I am VERY intersted in this kind of thing. I am going to keep searching the forums and googleing in the hopes of finding ANY information on DBPro networking. The client/server idea is something I'm seriously studying. Any information would be nice to have.

Do not let your past be who you are but rather a part of who you will become.
genius
22
Years of Service
User Offline
Joined: 16th Oct 2003
Location: Utah, USA
Posted: 27th Oct 2003 05:10
So are you trying to make a multiplayer game or an Operating System? I can't see why you would need to network on something other than an Operating System.
ShadowDragon
22
Years of Service
User Offline
Joined: 26th Oct 2003
Location:
Posted: 27th Oct 2003 05:44
Quote: "So are you trying to make a multiplayer game or an Operating System? I can't see why you would need to network on something other than an Operating System"


Ummm

Everquest, Anarchy Online, Ultima Online, Jumpgate, to name the top 4 I can think of.

I don't pretend to be in there league but I would like top try my hand at my own game in that style.

Means I have to figure out how to link 2 programs. Client/Server and write a consistent gaming world into DBPro

Do not let your past be who you are but rather a part of who you will become.
waffle
23
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Western USA
Posted: 27th Oct 2003 11:03
although possible in DBP, its better to "part it out".

tinker with your game in DBPro and get it working pier to pier first.

Don't go all out with all features, just the basics of moving around and so forth and overall level design.

When that far, send me an email and i'll help write a server for you. You will still need to come up with the server, or rent one for $100 per month to run custom sofware..... Sure, you can do it on your own PC with your own ISP, but you can't use that PC while others are using your game. Or, you can do it all with DBpro, but then you cant port it to a dedicated server ... These things are tricky, the first few times, so i can save you some work there. The server app does not require any media at all, it only maintains user lists and location data. This gets relayed to all users and your DBPro app can handle that part without issue.

But, for the money, the best approach is to do it all in DBpro until ready or nearing ready for publishing and then convert your code for use with a server. maybe do that when you have 15-20 players in your game world at all times (even the slow periods).

internet gaming group
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 27th Oct 2003 15:56 Edited at: 28th Oct 2003 03:40
I did run across the idea of having a free server that would connect via ftp and log people as online first then connecting through isp...

This is actually do-able I think, but, as with actually getting a multiplayer system working has been taking me a long time.

There was a few questions like people dropping all of a sudden, but I was thinking that maybe a special random number could be dropped behind the name saved on the server... Could even be small files of info. A "Onerr" command would be just dandy for such a thing.



What do you think about that idea?
ShadowDragon
22
Years of Service
User Offline
Joined: 26th Oct 2003
Location:
Posted: 28th Oct 2003 04:50
Quote: " did run across the idea of having a free server that would connect via ftp and log people as online first then connecting through isp...

This is actually do-able I think, but, as with actually getting a multiplayer system working has been taking me a long time.

There was a few questions like people dropping all of a sudden, but I was thinking that maybe a special random number could be dropped behind the name saved on the server... Could even be small files of info. A "Onerr" command would be just dandy for such a thing.



What do you think about that idea? "


Actually we had this wild IDEA. Try to use something existing and attach DBPRo to it. If I could figure out what ports it listens for data on and sends data on I might have something going there.

Still looking for network and multiplayer tutorials.

Do not let your past be who you are but rather a part of who you will become.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 28th Oct 2003 07:02
:: groans :: why do i feel like there is yet another tutorial i need to work on


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!

Login to post a reply

Server time is: 2026-07-26 16:04:03
Your offset time is: 2026-07-26 16:04:03