Quote: "Flash occurs at the beginning of the fire animation.
You can set flash timing on semi-automatic or single shot weapons by breaking the fire animation into start fire and end fire. The flash will trigger at the end of start fire.
With fully automatic weapons the flash is triggered at the end of start fire and intermittently during automatic fire at a timings relative to the firerate setting. "
This is how I have it set up, if you dont mind can you show me what it is you mean in the code, thanks for your help.
;Sword gunspec
;Model by Daniel Wright
;Rigged by Daniel wright
;GUN Model File Requirements
;GUN Settings
muzzleflash = 6
muzzlesize = 10
brass = 4
smoke = 1
second =
damage = 30
damagetype = 2
scorchtype = 3
reloadqty = 0
iterate = 0
accuracy = 1
range = 75
;GUN Visuals
textured = ARM.JPG
effect = effectbank\bumpcubereflectalpha\effectbank\bumpcubereflectalpha.fx
transparency = 2
weapontype = 1
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 = retrieve.wav
sound6 = putaway.wav
fireloop = 9000
;HUD muzzleflash position
horiz = 2
vert = .5
forward = 20.5
alignx = -20.5
aligny = 3.0
alignz = 10
;HUD animation frames list
keyframe ratio = 1
select = 140,170
Idle = 45,100
Move = 0,19
Start fire = 20,30
end fire = 30,45
;block = 100,130
putaway = 130,140
;HUD sound frames list
soundframes = 5
sframe0 = 54,6
sframe1 = 68,6
sframe2 = 110,6
sframe3 = 0,6
sframe4 = 131,6
my signature keeps being erased by a mod So this is my new signature.