Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / performance - sprite and sheet sizes

Author
Message
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 16th Nov 2011 23:42
Is it necessary / efficient for the loaded graphic to be ^2 or the sprite inside a sprite sheet that you use, or both?

I'm thinking that it is, but wanted to be sure.

So, my sprites should ideally be e.g. 64x64 or 128x128 and the overall atlas should also be a relative size - e.g. 1024x1024

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 16th Nov 2011 23:50
Only the main atlas image need be power of 2, the images on it can be any size as they are just referenced using UV coords.
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 17th Nov 2011 00:16
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 17th Nov 2011 05:52 Edited at: 17th Nov 2011 05:54
wrong thread, excuse me.

Shall we play a game?” - Joshua

Login to post a reply

Server time is: 2024-04-20 03:31:40
Your offset time is: 2024-04-20 03:31:40