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AppGameKit Classic Chat / Code snippet: Fake mode 7 - Mario kart

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Cliff Mellangard 3DEGS
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18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Nov 2011 00:29 Edited at: 21st Nov 2011 21:56
all the files you nead is here!


I roughly cut pieces out of my raycaster so there could be some buggs


Edited.............................

Ok!
I have made 2 versions now of the get pixel function.

They explain them self!

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DVader
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Joined: 28th Jan 2004
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Posted: 21st Nov 2011 02:53
Nice! I will check this out and report back! I like all your 3d work so far. it boggles my mind, but I like it.

Mobiius
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 21st Nov 2011 11:19


Nice.

My signature is NOT a moderator plaything! Stop changing it!
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Nov 2011 16:55
Quote: "Nice! I will check this out and report back! I like all your 3d work so far. it boggles my mind, but I like it."

Quote: "Nice."


Thanks!
I will try to add small snippets on how you add other colours and textures later on .
also how yoy raise the ground for hills and stuff.

Also pay attention on this command !
RENDER_Ground( LowRes , MinPixel , Floor_Step# , View_Depth)
These 2 affect how the texture looks and performance
Low res is the number of lines it skips when drawing.
Floor_Step# is the distance the ray travels before checking the ground.

Min pixel is supposed to skip lines under this size but i seam to have removed it when moving the files to the snippet
Now back to the raycaster that bothers me with alot of problems

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