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FPSC Classic Product Chat / Hardware Acceleration?

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Code Lyoko
14
Years of Service
User Offline
Joined: 29th Oct 2011
Location:
Posted: 21st Nov 2011 16:06
<Sorry mods if its in the wrong section )

So i got this gfx card GTS 250 its Cuda supported and all. and i was wondering weather i could shift the load of game building (when i click build game it takes AGES calculating lights ) to it? i know it can be done on Adobe After Effects and all. Please dont kill me if i am asking something retarded ^^

PC Specs:
Core 2 Duo E6550
3 GB Ram
GTS 250

FPSC v1.19
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 23rd Nov 2011 04:02 Edited at: 23rd Nov 2011 04:03
Lightmapping isn't done by the GPU, so no CUDA support.

But it IS multithreaded! So get rid of your Core 2 Duo, and get a quad core and enjoy faster build times.

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
spudnick
15
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 23rd Nov 2011 20:18 Edited at: 24th Nov 2011 01:23
I have No problem with Duo core or even single

when you say it takes ages, please state what time it takes. also is your system clean from malware and spyware, and choca blocked cache files,

Please can you tell us what operating system your using, and also what software is running in the background and what memory is being used as to the amount of CPU is being used, you can find this al out by the task manager

Anyway, at the moment im testing large maps on a laptop with a duo core ~1.8 GHZ with 2 gig memory and a crappy 256 Dedicated memory intel GM 950 graphics.

and so with fall shaders on and shaddows on using a full size map @ 1.5 GB in size with over 700 entites and segments, its takes my lappy just over 3 minuites, and on Pc with Duo core at 3.0 Ghz and 3 gig mem and a FX 240 1gb about 1 -2 mins

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

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