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FPSC Classic Models and Media / Info frame for model animation in FPS-C models

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greenpavel
15
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Joined: 13th Jun 2011
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Posted: 22nd Nov 2011 20:05 Edited at: 26th Jun 2012 07:39
need some help.
I can not find the information on frames of animation models from the FPS-C

Answer plz settlers.



need more inf plz.



thx

translated translator yandex or google
WickedX
17
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 22nd Nov 2011 21:10
The first snippet is the animation template. Your models animations should follow this guideline. The second snippet is where the animations are set in the characters entity file. Notice in the second snippet (anim2 = 235,259). Now look at your first snippet you will see that the frames correspond to the walk animation. In a script you can make the character use the walk animation now by setting animate=2. This is what’s done in the follow.fpi script.

starmind 001
FPSC Reloaded Backer
18
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Joined: 23rd Sep 2007
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Posted: 23rd Nov 2011 01:50
I made a little list for myself to do my own animations. This may or may not be what you are looking for, but I hope this helps.



raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 23rd Nov 2011 02:39
Well it helped me, I've been looking to do this for a while, Thanks starmind 001
greenpavel
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Posted: 23rd Nov 2011 09:43 Edited at: 26th Jun 2012 07:39
omg

translated translator yandex or google
Zwarte Piet
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Joined: 25th Dec 2009
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Posted: 25th Nov 2011 00:16
Thank YOU. Starmind, your post has really helped me.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
greenpavel
15
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Joined: 13th Jun 2011
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Posted: 27th Nov 2011 11:17 Edited at: 27th Nov 2011 16:19
Hm...

The information I gave is located in the compiled game.

So maybe I will thank.

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