Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / [LOCKED] fps in FPSC how can i improve them in FPSC

Author
Message
Mutha
User Banned
Posted: 22nd Nov 2011 22:39
sorry im a noob guys but seriously i love this engine and how easy it is to use to actually make the maps and place objects etc ... but what the @#$% is the deal with the frames per second i mean seriously i run a dual core machine with 2 gigs of ram and a 512 pci express nvidia card and my levels lag like hell even in a simple scenario and this has been the same on my other machine with the same specs ( i dont run the program at the same time i tested it to see if it was my machine here or the program i was having issues with ).

anyway i need to ask if you guys can please for the love of pete can give me tips on how to make the FPSC run smoother because i have seen all kinds of forums with people complaining about the same issues im having and i have even updated to the v119 beta because it says they have some fps updates in it as well but after installing the updates and running the water map as an example to test the new fps updates ( its still as rough and laggy as before the update )

i absolutely love this engine and can see using it for a long time but first i need to get over this lag bullcrap and low frames per second because at this point and time FPSC is well unusable and i am having a hard time swallowing the fact that i paid for this engine and have got to use it long enough to make a really nice map and test it SLOWLY AND LAGGY and was like wtf is this crap about lmao wtf did i pay for ..... and i stripped my map down and kept testing the level hoping to figure out why it was being so laggy ... looked at my connections on my network my pcs my cables my hardware in both my machines i tested on and i see absolutely 0 reason why i should be having lag issues and frame issues with the hardware i have.

any tips are helpfull because i have seen there is alot of people still usinvg FPSC and have figured out how to raise fps and make the engine run smooth and these are the kind of helpfull tips i sure could use ....

sorry for my first post and introduction to be like this one but hey it is what it is i need help lol i cant use this thing i paid for and i would sure love to figure it out so i can actually be a help in this community ( im addicted to coding and building ) and will help as much as i can as i learn.

this post may be a catalyst to help tons of new comers get this info because alot have this problem and could benefit from the help lol.


sorry for the rant and ty in advance,

Mutha

Im a freaking noop ok be gentle ....
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 24th Nov 2011 19:01
Hello Mutha,

A low fps is one of the old problems with the FPSC in relation to other game engines out there.However, nowadays much of this issue has already improved since the version 01, but the problem is still there unfortunately.

What might you do to improve the fps in your games?

In the following link below you can find some solutions or tips to trying improve the fps in your games:

http://forum.thegamecreators.com/?m=forum_view&t=154323&b=21

Good luck.

Northern.
Troutflies
15
Years of Service
User Offline
Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 24th Nov 2011 19:19
Well Mutha this has to be the most common requwst on the forums "how to increase fps" First I'd say check out the community guide there is a tips and tricks section with a few pieces of advice that I have used and have given me a few more fps. Some of the things that I try and do

Make your passageways so the have lots of turns in them, I try and keep my straight aways three to four segments long.

Keep your maps simple yet engaging.That is don't fill your rooms with a bunch of stuff you dont needfor example if you have an office in your level do you really need 10 file cabinets when one would be enough. Go back and look at games like Doom or Duke Nukem. Notice how many objects are in the level, very few maybe a barrel here or a crate there. The idea is to create the feel your in a particular place not look at all the detail in this room. When you play your game your either going to be getting shot at or in search of something are you really going to have time to notice all the detail in a room?

Another thing I use alot is to spawn enimies on the fly. Meaning start with your first enemy, when he dies have his death spawn another enemy and so on, or spawn them with trigger zones( though using zones the engine has to constantly check the zone to see if your standing in it, thus using proccessing power and bogging down your system)

There are a ton of Mods out there that up your computer's speed, I use wasp which last I check is intergraded into the 1.19 upgrade.

experiment, experiment,experiment. try building a small map load it up with whatever you want and see how that affects your fps, then expand a little, test, expand, test etc.

Here is a link to a game I have been working on for a while and thats exactly what I did. I am just finishing up the enemies now there are a few tweeks that I have added since posting this video but nothing drastic
http://forum.thegamecreators.com/?m=forum_view&t=190431&b=25&msg=2270952#m2270952
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 24th Nov 2011 19:26 Edited at: 24th Nov 2011 19:29
Some things we do in our developments:

* Spawn character AI only when required. For example, if the player is outdoors or indoors, we spawn the characters via trigger when the player is within a certain area (making sure they don't just spawn in front of the player of course). This way they don't need to be running in the game until actually needed.

* Spawn items the player needs to collect or items that have scripts that the player will "interact" with. This seems to help keep the flow consistent. My rule of thumb is if the player does not need it right away, then why have it appear off the start.

* Break up an outdoor level into two or three smaller levels. What this means is simply this. I have an outdoor level where the player "enters" the town. Part way through they reach a section that has the win zone and then the second part of the town will load. In the second level, I construct part of the first level town section the player had just passed by. Since there have been issues with outdoor levels, this method had helped us greatly.

* Lighting is an issue, as is settings in the setup.ini. Lightmap quality and lightmaptexsize to us are the two key things that also help. We keep our quality anywhere from 16-30, and the texsize at 256. Of course opinions will vary on this. The settings I've listed are what we use, we like them, and we stick with them.

* Although some claim to use a mod, we never really seen much in the way of increased fps performance, particularly in the levels we have designed. I'm not saying mods are not good, I am saying the mod is a tool to enhance your game development. Mods contain those "bonus" features you want to add to your development. Some say mods have increased their speed, and that is great. It did not for us, but that is us. If you try a mod and it helps you, that is a good thing.

* Video cards do make a difference. I can take a level off my desktop and run on my laptop. The only difference is the video- the desktop has a 1 GB ATI Radeon HD 4650 video card whereas the laptop has an integrated AMD Radeon 6550. I can get on average 30-50 FPS on the desktop on an outdoor level (some sections increase), and the laptop remains at 15-20 FPS until I enter a segment room then it increases. On our desktop, we had the integrated video and the FPS was the same as the laptop until we bought the ATI card.

A key thing to remember is that everyone has a different system, and some of us know our systems inside-out. That is not meant as an insult, just a fact. We have a good high quality desktop system and what works for me may not work for the person with a newer system. It is how you understand the engine and make it work for you rather than fight against it that is the key. It takes time and practice, trial and error. We have an entire notebook filled with notes on what works, what does not.


Twitter: @NFoxMedia
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 24th Nov 2011 20:43
Mutha....please stop harrasing me through e-mail. I know your angry at our forums, but there is no reason for a peronal attack through an expletive filled e-mail.


From Ray Rivera <[email protected]>
Date Thursday, November 24, 2011 9:43 am
To "[email protected]" <[email protected]>



you a stupid ******** ? can u not****** read peoples birthdays ? im ******* 37 years old which = 27 years old after you subtract 10 years yeah i can do math to bad you cant do the same ! dont get in my ****** business you wont be cool on the forums just because you type some words you know nothing about you immature retard yeah blah blah blah 37 acting like your 10 w/e idc the point here is your ****** mouth belongs on your daddys ***** not involved in my forum disputes



If slap or ban is in order for me for posting this that is fine....but I felt the need to share this with the forums, as Im sure im not the only one who has been harrased by this "man"

I recently learned to sleep with my eyes open. ..... God am I tired
spudnick
15
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 25th Nov 2011 00:39
Dam Shakleford, i feel for you

I think this post should be blocked before it gets out of hands.

What say you Moderators

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
Vent
FPSC Master
17
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 25th Nov 2011 02:55
Uh... Holy crap.

That seemed more than unnecessary.



KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Nov 2011 04:18
I received the bulk of his angry little tirades. I suggest you ignore him, as that's all he deserves.

-Keith

KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Nov 2011 19:20
For those interested; he's been banned for a full year, after getting numerous hate-mails. I imagine he'll want to up that to a perma-ban soon.

-Keith

KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Nov 2011 20:59
Well; I was right, he's now permanently banned...though I'm sure no one will miss him.

-Keith

Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 26th Nov 2011 06:36
I will miss him Keith. I shall add his name to the shrine of losers:

N2K
Mutha

Gone but not forgotten.

Login to post a reply

Server time is: 2026-07-03 09:53:44
Your offset time is: 2026-07-03 09:53:44