I've been testing my game on the iPad since ever and I had no problems deploying the app to it. I'm using AppGameKit on Windows and Tier 1 (Basic).
For a while, I did tons of changes only testing on PC. The game is working fine, but for some odd reason I can't load it on the iPad anymore.
Now, I get the message NETWORK ACTIVE, RECEIVING APP, but after 1% it show the message "I got app".
To be sure, I've tested several examples, and even other simple test projects I did, and all can be deployed to the iPad without any problems.
Only this one, which is fairly big shows this problem.
I tried reinstall the Player, everything, but the fact that all other games work fine, I don't think it is my network or the player itself.
I know not seeing the game makes harder to give an advice, but maybe someone here had experienced the same problem before. Any idea?
Thanks!
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Paulo
http://www.mobilecreators.com