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AppGameKit Classic Chat / Nasty problem with AGK Player on iOS

Author
Message
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 24th Nov 2011 05:25
I've been testing my game on the iPad since ever and I had no problems deploying the app to it. I'm using AppGameKit on Windows and Tier 1 (Basic).

For a while, I did tons of changes only testing on PC. The game is working fine, but for some odd reason I can't load it on the iPad anymore.

Now, I get the message NETWORK ACTIVE, RECEIVING APP, but after 1% it show the message "I got app".

To be sure, I've tested several examples, and even other simple test projects I did, and all can be deployed to the iPad without any problems.

Only this one, which is fairly big shows this problem.

I tried reinstall the Player, everything, but the fact that all other games work fine, I don't think it is my network or the player itself.

I know not seeing the game makes harder to give an advice, but maybe someone here had experienced the same problem before. Any idea?

Thanks!

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Paulo
http://www.mobilecreators.com
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 24th Nov 2011 06:06
What version of the compiler are you using?
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 24th Nov 2011 13:31
I starting having the problem with 1064, then I went back to 1054, and later 1065. The problem happens in all versions.

Since I keep my project on SVN, I will start to go back in time and see when it broke, but if you have any suspicious reason, please let me know so I can focus where to look at.

Thanks

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Paulo
http://www.mobilecreators.com

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