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FPSC Classic Product Chat / respawn soundzone after a delay.

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bobomate
14
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Joined: 22nd Nov 2011
Location:
Posted: 24th Nov 2011 07:57
Hi could someone please make me a script that makes a soundzone respawn after 2 minutes once it has been use. Thanks in advance
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Nov 2011 12:42
script-questions into script-forum

edited my answer to the other thread. use code snippet as mainscript for triggerzone, should work.
spudnick
15
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Joined: 30th Nov 2010
Location:
Posted: 24th Nov 2011 14:43
Q. why have a script for a sound for it set as a time of 2 minutes

When you can have a triggerzone to activate a sound when in the sound zone

so in the sound zone change the script that is in the Main slot to musicinzone.fpi wich can be found in you fpsc files scriptbank

so it should look like this

Start apear1.fpi
Main musicinzone.fpi
Destroy Disapear1.fpi

and onece this is set then click on the blue sound zone and hold down the shift button on keyboard and at the same time drag your mouse around the area where you need the sound to be played when you enter that zone

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
bobomate
14
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Joined: 22nd Nov 2011
Location:
Posted: 25th Nov 2011 01:57
Ok thanks for your help
jmtmew
16
Years of Service
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Joined: 18th Feb 2010
Location: Developer Hell
Posted: 23rd Dec 2011 10:27
Couldn't you edit the sound to have a two minute silence after the actual sound? Then use the musicinzone.fpi as the main script like spudnick said.

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