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DarkBASIC Professional Discussion / Terrain importing

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Game Master1330
18
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Joined: 19th Oct 2007
Location: (GetReaderXYZ() * 42 ) / 0
Posted: 24th Nov 2011 21:26 Edited at: 24th Nov 2011 22:37
Hey,
I decided to try and make a basic rpg in the style of the elder scrolls or similar, and so far, after about an hour i have a basic movement, and next i need to add collision / gravity.
I have never tried anything like this before, but i am prepared to stick with it, so i would really appreciate some help or even just a link to a tutorial on how to do this or something similar.

EDIT:
I have made a lot of advancements with terrain using open source projects and tutorials and such, but i still cant figure out gravity and collision. At the moment i am using "get ground height()" but it seems to be extremely inaccurate...



Any help is appriciated

Matt

Welcome down to London City where the attitudes bad and the weather is shitty...
GeneralFOL
16
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Joined: 29th Mar 2010
Location:
Posted: 25th Nov 2011 02:52
Hi, for a game im working on using terrains, i am using DarkPhysics, this seems to work very well, allowing me to have not just collision on the terrain but also some excellent physics simulations.

Have you considered using something like this?

Game Master1330
18
Years of Service
User Offline
Joined: 19th Oct 2007
Location: (GetReaderXYZ() * 42 ) / 0
Posted: 25th Nov 2011 09:15
ill take a look... thanks

Welcome down to London City where the attitudes bad and the weather is shitty...
MrValentine
AGK Backer
15
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 25th Nov 2011 10:51
Your using a matrix for the terrain right?
Have you considered 3D World Studio or the recent Blitzwerks Terrainz thingy...

You will get far more professional results I believe... and yeah Use Dark Physics...

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